McShetty Posted February 14, 2019 Posted February 14, 2019 It happens every time at the beginning of the mission. It's almost comical at this point. trk attached. ROE = hold Immortal = on Frienly Fire.trk
Grimes Posted February 14, 2019 Posted February 14, 2019 (edited) A few things are going on here. Notably that it appears that there is a small delay in which commands and options are set. So in the timespan it takes to set ROE to hold fire the ship is able to launch a missile. If you set the ROE to the top of the list it should fix the problem. Another problem is that the target it is firing the Harpoon at puts the Stennis directly in the path of the missile. Its not shooting the Stennis, its shooting the Elnya tanker to the north west, the Stennis is just in the way and the missile doesn't try to avoid the ship. -Edit Also please remove any modded content from the mission when posting a mission featuring a bug or strange behavior. Not that I can't remove the restriction, its just an annoying extra minute or two of work to edit it once I realize that mods are used in the missions. Edited February 14, 2019 by Grimes The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
McShetty Posted February 14, 2019 Author Posted February 14, 2019 Wow! Just being unlucky enough to be in the way. Super thanks. Noted. I was concerned about the mods I added. I just wasn't sure what to do about it.
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