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[REPORTED]LAU-127 attached sidewinders are undefineable in mission editor


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Posted (edited)

storage is Unlimited or 100 of each (in all play modes):

"LAU-115C LAU-127 AIM-9L"

"LAU-115C LAU-127 AIM-9M"

"LAU-115C LAU-127 AIM-9X"

"LAU-115C LAU-127 CAP-9M"

for pylon 2 and 8

 

in the sample mission Sochi/Stennis/Kuznetsov weapons limited to fuel pods (100 of each)

in Sochi apron there is a Hornet AI consuming TWO "LAU-115C LAU-127 CAP-9M" from the hidden warehouse

 

(((Another hypothesis:

in this same mission in mulitplayer client mode Stennis and Kuznetsov has unlimited weapons for A/C (for Hornet and Su-33)

+This part is reported finally)))

 

(These are problems in our 24/7 Aerobatic server.)

attachment.php?attachmentid=204687&stc=1&d=1562587864

Screen_190218_001231LMX_CAP9M.thumb.jpg.50315a8b252c2370fe0e9bd164fbf2ea.jpg

WarehouseLimitBrokenMPClientShips+MPSPhornetLAU127Sidewinders.miz

Edited by discwalker
removed ships limiting-broken inventory screenshots

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

  • 4 months later...
Posted (edited)

I asking for review this report as TITLE tell.

 

:cry: I find the cause of the penality with luck -> Patience can erode with time sometimes, sorry.

(Thanks for marking the ships inventory part for others begging https://forums.eagle.ru/showpost.php?p=3965627&postcount=7)

 

It's not normal to set all sidewinders to zero or 5 or something and LAU-127 attached variants all on 100 pieces.

Edited by discwalker

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

  • 2 weeks later...
Posted

In current (2.5.5.33184) aerobatic multiplayer mission why we cannot able to inhibit the use for sidewinders for hornets in the land bases for pylon 2 and pylon 8?

Despite all is set to zero in all airfields, 100 of each available via LAU-127.

Is this a bug?

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

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