BiBa Posted February 18, 2019 Posted February 18, 2019 (edited) I noticed in the UH-1H campaign Aurora, Labels of enemy targets are visualized even though they are covered by objects like big buildings. The problem is that my AI gunman starts endless futile shooting on those covered targets and does not recognize he is hitting the obstacle building in front so that his ammunition is consumed quickly. In other campaigns, Labels covered from mountains are not visualized. The same rule should also be valid for buildings too. If for some reason this is not applicable, or maybe for the advantage of having a total overview of enemy presence, I suggest depicting covered Labels with the standard [-] Label symbolizing a passive target, ([-] = like when option is on Dot Only) and this unshootable target should not have any description. When the ground target is in the field of fire, its [-] Label-symbol is replaced by a [^] symbol beneath the ground object, where its peak is directly pointing at the target without a gap (helps precise aiming at night) and its description should also be beneath its [^] Label-symbol. For Aircraft targets, I suggest a [v] Label-symbol above the aircraft target and its description is also above its [v] Label-symbol. This Lable distinction is most helpful to distinguish particularly parked aircraft on an airport from other ground targets, especially, when in mission editor the Labels are set on "Dot Only". :thumbup: Edited February 18, 2019 by Biba BiBa...............BigBang WIN 10-64 Pro. MoBo: ASUS ROG STRIX Z390-F GAMING. 1TB Samsung SSD 960 PRO M.2 + 4TB SSD LEXAR 790. CPU: Intel Core i9-9900K. GPU: MANLI RTX 2080 Ti. RAM: HyperX 3200 MHz 64 GB. Monitor: ASUS 4K 28"/VR: Pimax 4K/TrackIR-5/SAITEK X55 Rhino HOTAS-Yoke-Rudder-Trim Wheel-THRUSTMASTER TCA Quadrant.
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