snowbird2 Posted August 1, 2007 Posted August 1, 2007 Hey guys, I had asked the question on how to add a GUID to a 3D Studio Max model and I did find this description on how to do it. (Below) I now have to ask if I need to associate the model to multiple GUID numbers? One for each squadron for the plane I am using? If yes, how what how can you add multiple entries for more than one GUID entry per model? It keeps trying to overwrite the first entry. OR.... Do I only have to add one GUID to the 3D model? (the CLSID number from the plane model I am using in Lock-On) I am also assuming the texture I have mapped in the 3D model will be used for the 0.0 skin in the game. "To assign a GUID value in 3dsMax you need to download Guidgen.exe form Microsoft, install the app and run it. This will give you a GUID value. (use the Registry Format from the pop up) Copy this value. In 3dsmax select your model then select File/File Properties. From the popup go to Custom. under Name, type the word FriendlyName, under Value, give your object a name, then click Add. Keep the popup open, and under Name again type the word GUID and under value paste your GUID value obtained from the GUIDGEN app. (Remove the Curly Braces from the begining and end of the value), Then click Add, Click OK. Now export the model LOM. Thats it. Hope this helps. Took me some time to figure this one out". Regards, Racer
icemaker Posted August 26, 2007 Posted August 26, 2007 Hello, Just want to know what is the purpose of using GUIDs in 3DS Max?
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