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snowbird2

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Everything posted by snowbird2

  1. I am struggling to get the correct Substance Painter export setting for DCS. Would someone mind posting a pic of their setting on this export screen? It is killing me.
  2. Hey Guys, I am having issues trying to get my kneeboard to move to the left side of my cockpit in VR. I cannot get it to move from the right side past the center of the cockpit. Does it think with the Rift that there are two monitors and it is using the right eye and thus I can only push it to the center for as far left as I can go? In the ViewportHandling .Lua local kneeY = 800 -- size Height local kneeX = 550 -- size Width local kneePosY = 570 -- offset from top of leftmost monitor corner local kneePosX = -900 -- RH side of Leftmost monitor. -Tom
  3. Guys, for the FSSB R3 Warthog Lightning model being used for DCS, are you uploading the MJF_FW_2 or the BMS_FW_2 software? I am having issues with the stick freezing while in a bank turn on occasion which is very inconvenient while flying in tight formation.
  4. I do not see your performance on the VFAT calendar anymore?? Did you withdraw from the event?
  5. Very much looking forward to this mod. Great job guys!
  6. Yeah, did that updater and I also do not see it in the list to bind it to my account. What a pain...
  7. I have the same issue as LarryI. I purchased on the 1st prepaid order day awhile ago and it is not showing up in my selections to install. I did update the Open Beta and do see the F-14 icon but it is setup like it is ready to buy. I also do not see it in the profile list of all my addons.
  8. Hello everyone, I seem to have run into a strange issue I have not encountered before. I have created a ship mod which on all accounts seems to be working fine except for the visibility of it. It does not seem to matter whether I am in any aircraft flying by it or even on external view this issue with the mod disappearing is happening. If I approach it from the bow I see it fine. Once I get to around 180 deg abeam of it the mod disappears if at close range. If I am coming in from he stern at lets say 1 mile I see it fine. Once I get to say 1/4 mile the mod disappears. Does anyone have a clue as to what my issue might be and what script I might look into to fix this issue? Thank you, Racer
  9. Is anyone having the issue with when you disengage the BALT in the A/P and you then try to gentle climb for more altitude, there seems to be resistance like the BALT is still engaged? I continue to apply more back stick pressure and then it suddenly jerks out and I fly up violently for a quick second. How can you leave BALT smoothly?
  10. I also just yesterday am now hanging on the last part of the load screen with a please wait. I am running in VR mode and this occurs while starting up a server. Everything works fine in single player mode. I even tried a repair and the issue remains. I am on the stable version.
  11. I am noticing that with the latest build release, when we try and take off with 3 planes in formation with a simultaneous take-off in multiplayer, all 3 planes will just lose altitude at liftoff and crash. This did not do this in the previous build. We can take off one at a time in 5 second intervals with no issue.
  12. I was kind of hoping we would get the Kneeboard back with this latest update. Looking forward to using this with the rift.
  13. Happened also here with the last update. No texture mods at all. I was flying on my server also with 7 others and everyone saw the same thing.
  14. Which version do you have that actually works?
  15. I see that when sitting in the cockpit you have the ability to pan the cockpit camera left or right using the RCtl+RShift+Num4 or 6. However, it only move a very short distance before stopping. Does anyone know the line of code in what I assume is a view lua of some sort where I can increase the range that I can pan. I looked thru the view and server lua's but did not notice it. Any help would be appreciated. Thanks, Racer
  16. I don't know about anyone else but since the latest DCS World build 1.2.10.32095, no version of Modelviewer be it stand alone or the one within DCS is working. Very disappointing.
  17. Great set of tutorial videos RedBeard2. I am running into an issue when adding a skin to a part which is crashing the export to EDM (as many have). I can get the bones and linkage type animations to export no problem (used the bounding box) but its a no go once a skin is added. I know skin export has been an issue for awhile now but with 1.2.9, I see there is a Reaper AI EDM in the sim which when viewed in Modelviewer has what appears to be a gear suspension movement arg 6 which has the appearance of a skin over the gear leg. It has a very smooth flexing appearance to it. So, either the skin now has some unique trick to getting it to work out there or a very nice work around has been found. Can anyone offer some help on getting this argument based movement to work like the reaper leg?
  18. Turned out to be incorrect weight setups. All is good.
  19. Hey guys, Can someone point me into the correct direction as to how to get the aircraft to sit on the ramp the same way when the aircraft is empty vs. when it is loaded with weapons? I get the wheel coordinates set to get it looking correct sitting there while empty but when I load it with ordinance it sinks into the ground. I have seen the tips on adding the helper points to the tires but it is getting me nowhere. -Racer
  20. Thought I would post a pic of the Solidworks model I have been working on the past few days. I think it came out pretty decent. Now to tackle the wing and mate this guy up. -Racer
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