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Posted

Hi,

 

as for OFP, I noticed in lockOn (up to v1.02) a lighting problem: Objects lighting is correct but landscape lighting is inverted. The two following screenshots were taken at to to to 07:00am.

 

On these images, the craft lighting comes from its right side, while the landscape lighting comes from craft's back-left side :? :

Image1

Image2

(Is it normal to have a winter Sun rising at 60deg brng?)

I hope this will help.

"Heroism is the only way to get famous when you got no talent" Pierre Desproges

"Whether fifty millions people say a stupid thing,

it's still a stupid thing." Anatole France

Posted

Hello Drakkhen, looks like you found a funny visual bug. I think it will be easy for developers to fix this one. May be it is fixed already in 1.1.

"There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu

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Posted

It seems the shadow is in texture instead of being computed by graphic card lighting process (only an ambiant on this list?).

Converting to dynamic landscape lighting should be as tough as sky rotation... depending on adopted structure, except for cast shadows*... :? ...and thus have the ground texture cleaned of its shadows. :wink:

 

The landscape face structure seems dense enough to make vertex-shading sufficient, maybe. SPS like on planes would be too much of a CPU time devourer.

"Heroism is the only way to get famous when you got no talent" Pierre Desproges

"Whether fifty millions people say a stupid thing,

it's still a stupid thing." Anatole France

Posted

Ya, it's the first time I give attention at such Lock On's relief features :roll: :D :D

 

Too great mistification for such realistic world sim as Lo :wink:

 

 

Разработчики, надо что-то с этим делать...

 

Только не говорите, что нужно летать вечером, чтобы тени на горах были с правильной стороны :lol: :lol:

We scare because we care

  • ED Team
Posted

It’s not a bug.

Two years ago, for compatibility with videocards of GF2 generation the decision to make the simplified static shadows of a relief was accepted. Therefore that shadows do not vary from time of day.

Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу

Posted

It looks strange to have such precise shadows on the planes while the whole landscape doesn't follow... :shock:

...what a gap between these detail considerations! :wink:

"Heroism is the only way to get famous when you got no talent" Pierre Desproges

"Whether fifty millions people say a stupid thing,

it's still a stupid thing." Anatole France

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