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Posted

Texture maps, and shade engine materials are overly weathered. IMHO. Same goes for F/A-18C module.

 

Both the Cat and Hornet look like they have been stored in the open for 30 years . I was US Army (field artillery) and had chance to observe US Navy aircraft during NTC rotations closeup. I do not recall that the exterior was so dirty, grimed, or oxide corroded. AL2O2 is dark normally. Low vis grey, has some slightly darkened splotchiness, but nowhere near the weathering and hydro oil streaks in DCS modules. Aircraft were well taken care off. I don't think that cockpits would be so worn out. I get the project crew took photos , LIDAR scans, on display aircraft, or cannibilized aircraft in uncovered storage at AMARC. That is great, and their shaders and tectures are amazing. But too much sctrachiness, peeling pain, and overdone streaking. Aircraft feel old and use up. I suspect, that the texture artists and shader dev guys worked with Substance Designer or Marmaset Toolbag. I think the crew should look into cleaning up and unweather the texture a bit. Mske cockpit textures with less paint chipping and grime. Once again, just IMHO.

AV-8B has textures that are most right for in-service combat coded airframe.

Posted

I dare to say your wrong.

 

I have books by DACO uncovering the F-14 and 18 and they look like like that.

 

Same series does airforce birds aswel (B-1 and F-16) and you can clearly see a difference in the amount of punishment these birds take exposed to sea, salt and only receiving paint on parts that are accessed time after time.

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