fitness88 Posted March 21, 2019 Posted March 21, 2019 The tinting on the lower half of the HUD is too dark but the tint on the upper half of the HUD is twice as dark making it difficult to see well especially toward end of day. I have the mod that removes the tint, it is very good but I can't pass the IT in multi-player. I know in part this has been discussed, perhaps there is another option. Thank you.
ams999 Posted March 21, 2019 Posted March 21, 2019 When you use a description.lua and have the HUD mod in saved games, IC is passed. https://forums.eagle.ru/showpost.php?p=3557232&postcount=9 "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
fitness88 Posted March 21, 2019 Author Posted March 21, 2019 When you use a description.lua and have the HUD mod in saved games, IC is passed. https://forums.eagle.ru/showpost.php?p=3557232&postcount=9 Good to know there is a work around. I saw the link info but I'm not sure what to do with it. Is there an actual description.lua available to copy and paste into my saved games that will lighten the tint on my HUD? Where exactly in my saved games folder would I paste the description.lua? Thanks.
ams999 Posted March 21, 2019 Posted March 21, 2019 (edited) Probably the easiest way to do it: 1. download the mod in the first post of the thread I quoted and extract it 2. Put the description.lua e.g. in SavedGames/DCS/Liveries/Cockpit_F-18C/ClearHUD/ 3. Decide which textures to use - the ones supplied with the mod or the ones you're using now 4. Put those in the same folder where the lua is 5. If your textures have different names from the ones supplied either rename the textures or modify the description.lua according to your texture names, e.g. {"f18c_cpt-hudl", 14, "f18c_cpt-glass_Softer_dif", false}; --> {"f18c_cpt-hudl", 14, "yourtexture_dif", false}; {"f18c_cpt-glass_hud_edge", 0, "f18c_cpt-glass_Softer_hud", false}; --> {"f18c_cpt-glass_hud_edge", 0, "yourtexture_hud", false}; {"f18c_cpt-glass_full", 14, "f18c_cpt-glass_dif", false}; --> {"f18c_cpt-glass_full", 14, "yourtexture_dif", false}; (Your textures will probably have the _dif and _hud at the end already) If you call the folder 'default' you won't be able to pick a customized cockpit in the Settings/Special tab of the F/A-18C but it will work by default - if you choose a different name for the folder like 'ClearHUD/' then choose it as a customized cockpit in the Settings/Special tab. Edited March 21, 2019 by ams999 "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
fitness88 Posted March 21, 2019 Author Posted March 21, 2019 Probably the easiest way to do it: 1. download the mod in the first post of the thread I quoted and extract it 2. Put the description.lua e.g. in SavedGames/DCS/Liveries/Cockpit_F-18C/ClearHUD/ 3. Decide which textures to use - the ones supplied with the mod or the ones you're using now 4. Put those in the same folder where the lua is 5. If your textures have different names from the ones supplied either rename the textures or modify the description.lua according to your texture names, e.g. {"f18c_cpt-hudl", 14, "f18c_cpt-glass_Softer_dif", false}; --> {"f18c_cpt-hudl", 14, "yourtexture_dif", false}; {"f18c_cpt-glass_hud_edge", 0, "f18c_cpt-glass_Softer_hud", false}; --> {"f18c_cpt-glass_hud_edge", 0, "yourtexture_hud", false}; {"f18c_cpt-glass_full", 14, "f18c_cpt-glass_dif", false}; --> {"f18c_cpt-glass_full", 14, "yourtexture_dif", false}; (Your textures will probably have the _dif and _hud at the end already) If you call the folder 'default' you won't be able to pick a customized cockpit in the Settings/Special tab of the F/A-18C but it will work by default - if you choose a different name for the folder like 'ClearHUD/' then choose it as a customized cockpit in the Settings/Special tab. Thanks I'll try to get it done tonight or tomorrow and let you know.
fitness88 Posted March 22, 2019 Author Posted March 22, 2019 Probably the easiest way to do it: 1. download the mod in the first post of the thread I quoted and extract it 2. Put the description.lua e.g. in SavedGames/DCS/Liveries/Cockpit_F-18C/ClearHUD/ 3. Decide which textures to use - the ones supplied with the mod or the ones you're using now 4. Put those in the same folder where the lua is 5. If your textures have different names from the ones supplied either rename the textures or modify the description.lua according to your texture names, e.g. {"f18c_cpt-hudl", 14, "f18c_cpt-glass_Softer_dif", false}; --> {"f18c_cpt-hudl", 14, "yourtexture_dif", false}; {"f18c_cpt-glass_hud_edge", 0, "f18c_cpt-glass_Softer_hud", false}; --> {"f18c_cpt-glass_hud_edge", 0, "yourtexture_hud", false}; {"f18c_cpt-glass_full", 14, "f18c_cpt-glass_dif", false}; --> {"f18c_cpt-glass_full", 14, "yourtexture_dif", false}; (Your textures will probably have the _dif and _hud at the end already) If you call the folder 'default' you won't be able to pick a customized cockpit in the Settings/Special tab of the F/A-18C but it will work by default - if you choose a different name for the folder like 'ClearHUD/' then choose it as a customized cockpit in the Settings/Special tab. .
fitness88 Posted March 22, 2019 Author Posted March 22, 2019 Thanks ams999 your instructions got it going. Now I don't need to use ovgme and trigger the IC. I also used different mods than what was included in the download. I thought there was a restriction to what folders could be included in Saved Games? Thanks again.
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