Menessis Posted March 23, 2019 Posted March 23, 2019 I was thinking of tasking a few ships to attack a Sam site on the shore line. Have no idea how to get it to work. I tried different ships, tried triggers and way point actions and "engage group" vs. "fire at point". Nothing! LoL Need a tutorial I think. Menessis
SUNTSAG Posted March 23, 2019 Posted March 23, 2019 Try this it may help. Cheers. https://forums.eagle.ru/showpost.php?p=3855198&postcount=78 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Menessis Posted March 24, 2019 Author Posted March 24, 2019 I have 10 or 12 of the tutorials....but missed that one! Thanks for the link Menessis
Menessis Posted March 24, 2019 Author Posted March 24, 2019 OK so I got them to fire Tomahawk's....only to have the SA-11's shoot every one down. So I put another ship in close to the shore and used "fire at point"...works good. But the ship has to be right in close. I am wondering why using the flag to trigger it makes the difference in it working and not working? Like I said before...I tried the same way except with a triggered action. Menessis
Habu_69 Posted March 25, 2019 Posted March 25, 2019 I have created a few naval fire mission scenarios. This advice was posted in an earlier thread: When you set up a cruiser to attack a shore target with guns, put it on a race track parallel to the beach, between three and six miles out. Use a triggered action to PERFORM TASK > FIRE AT POINT. Set the ZONE RADIUS to 165 feet, the weapon to "-Cannon", and check the ROUNDS EXPEND checkbox. Set the rounds count to 10. Give the triggered action a name like "FIRE MISSION AA1001". Under triggers, you can set a flag however you want so that when the flag is true, AI PUSH TASK for "FIRE MISSION AA1001" is executed, and BOOM, you've just put 700lbs of ordnance on target. Also, here is a Moose script that works: Ship1 = GROUP:FindByName( "UK_Ship_1" ) Target = GROUP:FindByName( "Fire Group" ) Zone_Vec2 = Target:GetVec2() SCHEDULER:New( nil, function() -- Trigger for the fire mission: if trigger.misc.getUserFlag( '44' ) == 1 then Fire1 = Ship1:TaskFireAtPoint( Zone_Vec2, 160, 20 ) -- Define Ship1 gunfire task (point, radius m., ammo count) Ship1:SetTask( Fire1, 5 ) -- Actuate Ship1 gunfire task, 5 sec delay. end end, {}, 15, 2 -- Run schdeuler after 15 sec delay then every 5 sec. ) Someone listed these gun ranges: Ticonderoga 14.5km Perry 14.5km Moscow 20km Neustrashimy 21.5km Rezky 21.5km Albatros 6km Molniya 15km
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