Barbarossa Posted March 26, 2019 Posted March 26, 2019 Hi all... I have a problem with editor. I'd like to check the status (LIVE OR DEAD) of a static object (a cargo for example) but if I create a trigger to check it, trigger dosent recognize the change of status (LIVE to DEAD). Even if I change trigger with HIT or DAMEGE UNIT (where the unit is STATIC OBJECT) nothing happens. :( My Specs: Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD
Barbarossa Posted March 27, 2019 Author Posted March 27, 2019 Thanks for your reply Dark_Wood, but I already tried with GROUP DEAD and the result is the same: nothing. Am I only one with this problem?!? :( My Specs: Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD
IlludiumQ36 Posted March 27, 2019 Posted March 27, 2019 UNIT DEAD / UNIT ALIVE works with static objects.
Barbarossa Posted March 27, 2019 Author Posted March 27, 2019 UNIT DEAD / UNIT ALIVE works with static objects. Ok, I'll try again this afternoon. :thumbup: My Specs: Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD
Barbarossa Posted March 28, 2019 Author Posted March 28, 2019 SOLVED. To check trigger, I used another trigger "ESPLOSION IN ZONE" (or something like that). In this way, the first TRIGGER dosent work properly: it cant recognize the change of status of STATIC OBJECT. I hit the STATIC OBJECT with a MK83 and the trigger works fine. Thanks guy. :thumbup: My Specs: Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD
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