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Posted

Hi all...

I have a problem with editor.

I'd like to check the status (LIVE OR DEAD) of a static object (a cargo for example) but if I create a trigger to check it, trigger dosent recognize the change of status (LIVE to DEAD). Even if I change trigger with HIT or DAMEGE UNIT (where the unit is STATIC OBJECT) nothing happens.

 

:(

My Specs:

Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD

Posted

Thanks for your reply Dark_Wood, but I already tried with GROUP DEAD and the result is the same: nothing.

 

Am I only one with this problem?!?

:(

My Specs:

Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD

Posted
UNIT DEAD / UNIT ALIVE works with static objects.

 

Ok, I'll try again this afternoon.

:thumbup:

My Specs:

Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD

Posted

SOLVED.

 

To check trigger, I used another trigger "ESPLOSION IN ZONE" (or something like that). In this way, the first TRIGGER dosent work properly: it cant recognize the change of status of STATIC OBJECT.

 

I hit the STATIC OBJECT with a MK83 and the trigger works fine.

 

 

Thanks guy.

:thumbup:

My Specs:

Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD

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