backstab Posted March 27, 2019 Posted March 27, 2019 I had set my throttle recently so that its movement was perfectly matched with the F18 throttle movement. Specifically the afterburner and idle ends. When I move my throttle even a tiny amount the aircraft throttle would move. It was set for both on the ground and in flight. I used the slider and saturation Y to make this perfect alignment. Just recently I noticed that on the ground now I still get that great fidelity that I set with the curves. In the air I have a 1/2 inch dead zone at idle where I can move my throttle and nothing happens to the aircraft throttle or the engine power. I understand there is a weight on wheels (squat switch) activated change to idle for ground operation and air operation. I am assuming this went into play recently. It is not right that the players throttle has a dead zone in air or ground (your choice) that cant be gotten rid of. I used the slider and saturation Y to alter the air throttle so it has the fidelity that I used to have in air and ground but that still leaves the ground idling at 68-69 percent. That high idle is as a result of forcing the air version of the throttle to match up. If this whole mess is as a result of how they wrote the code can it be made so that when the aircraft leaves the ground the engine low rpm is in fact affected but the "stroke" of the throttle remains unchanged. Doing this should allow the fidelity to exist for both air and ground operations. The only other way would be to have a separate curve for ground mode which is not practical I think
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