Kultteri Posted April 5, 2019 Posted April 5, 2019 What does the missile do after the shooting plane loses lock or the missiles radar itself loses lock on you? I’ve seen the missile do interesting things after it loses lock which sometimes seem weird but could be explained by its quidance logic. I just wonder what does it actually do? Sent from my iPhone using Tapatalk
Ramsay Posted April 5, 2019 Posted April 5, 2019 What does the missile do after the shooting plane loses lock or the missiles radar itself loses lock on you? In SP DCS 2.5.4.28840, if the F-14B lost lock and didn't feed guidance to the AIM-54, it flew to a 3D point in space before going 'active' and locking the first thing it detected. There was an issue in multiplayer where, the launching player saw the (correct) AIM-54 flight path differently than other players defending against a desync'ed (possibly tracking) MP proxy missile i.e. other players might beam/terrain mask against the proxy AIM-54 but be seen on the F-14B player's client as in view of the (real) missile's radar. The MP proxy desync might be related to the MP lofting desync, which is reported by ED as fixed, so YMMV. I’ve seen the missile do interesting things after it loses lock which sometimes seem weird but could be explained by its quidance logic. I just wonder what does it actually do? Though there were issues in MP, AFAIK SP modelling should be fairly good but there are RL features/limitations that HB want to add that require additions/changes to ED's DCS missile guidance API. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Kultteri Posted April 5, 2019 Author Posted April 5, 2019 In SP DCS 2.5.4.28840, if the F-14B lost lock and didn't feed guidance to the AIM-54, it flew to a 3D point in space before going 'active' and locking the first thing it detected. There was an issue in multiplayer where, the launching player saw the (correct) AIM-54 flight path differently than other players defending against a desync'ed (possibly tracking) MP proxy missile i.e. other players might beam/terrain mask against the proxy AIM-54 but be seen on the F-14B player's client as in view of the (real) missile's radar. The MP proxy desync might be related to the MP lofting desync, which is reported by ED as fixed, so YMMV. Though there were issues in MP, AFAIK SP modelling should be fairly good but there are RL features/limitations that HB want to add that require additions/changes to ED's DCS missile guidance API. Thanks for the answer, what I am seeing is that after the missile loses its target it still leads it pretty spot on which is different behaviour from other missiles afaik. That is the weird behaviour I am seeing with it. That of course can be done if the missile is programmed to an intercept point according to last known location and velocity of the target. Now is it done this way? Sent from my iPhone using Tapatalk
OnlyforDCS Posted April 5, 2019 Posted April 5, 2019 Thanks for the answer, what I am seeing is that after the missile loses its target it still leads it pretty spot on which is different behaviour from other missiles afaik. That is the weird behaviour I am seeing with it. That of course can be done if the missile is programmed to an intercept point according to last known location and velocity of the target. Now is it done this way? I believe that the real missile does guide to the last predicted location using INS. The real missile however requires a terminal guidance activation command from the AWG9 to go active. Which means if you're not painting the target by the time it gets in range to do so, it will be trashed. In DCS however due to engine limitations the Phoenix will go active by itself when it reaches the last known bandit location. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
Banzaiib Posted April 5, 2019 Posted April 5, 2019 I believe that the real missile does guide to the last predicted location using INS. The real missile however requires a terminal guidance activation command from the AWG9 to go active. Which means if you're not painting the target by the time it gets in range to do so, it will be trashed. In DCS however due to engine limitations the Phoenix will go active by itself when it reaches the last known bandit location. +1
Kultteri Posted April 5, 2019 Author Posted April 5, 2019 I believe that the real missile does guide to the last predicted location using INS. The real missile however requires a terminal guidance activation command from the AWG9 to go active. Which means if you're not painting the target by the time it gets in range to do so, it will be trashed. In DCS however due to engine limitations the Phoenix will go active by itself when it reaches the last known bandit location. Okay then that does explain that. Now I can defeat them easier Sent from my iPhone using Tapatalk
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