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Scenery Remove Objects Trigger doesn't synch to clients


ScopeDope

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Basically as the title says. The trigger for SCENERY REMOVE OBJECTS does not sync to clients, only the host of a multiplayer mission. While this provides a nice tool for mission makers, it is pointless in a MP environment.

 

One example of a very handy use of this trigger is to remove the static oil tankers in PG that seem to have problems running into the carrier. Pointless, if only the host can see the action though.

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We have complained about that for many, many months. Numerous reports were sent. ED developers are too busy making more modules with bugs to sell us than taking the time to fix something we already own. Get use to it. It's their way of doing business. Taking the $$$$$ and running.

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