==Wiggy== Posted April 20, 2019 Posted April 20, 2019 (edited) Hey guys. I'm working on a practice skin getting aquinted to the paint kit. However the pylons won't show? I've changed the .lua to call out the {"HB_F14_EXT__PHOENIXPYLONS", 0, "HB_F14_EXT__PHOENIXPYLONS", false}; Any ideas what I'm doing wrong? Thanks, Edited April 20, 2019 by 000rick000 Cheers, Rick CSEL\CMEL\IFR Certified Airplane Nut
==Wiggy== Posted April 20, 2019 Author Posted April 20, 2019 Here's my exact code: {"HB_F14_EXT_PHOENIXPYLONS", 0 ,"HB_F14_EXT_PHOENIXPYLONS",false}; {"HB_F14_EXT_PYLONS_01", 0 ,"HB_F14_EXT_PYLONS_01",false}; The textures are renamed, and in the folder. When I check the modelviewer and click on the texture it shows the correct texture in the livery folder. But it won't load on the model...??? Cheers, Rick CSEL\CMEL\IFR Certified Airplane Nut
==Wiggy== Posted April 20, 2019 Author Posted April 20, 2019 SOLVED. Cheers, Rick CSEL\CMEL\IFR Certified Airplane Nut
Skitter Posted January 28, 2020 Posted January 28, 2020 Ok, I found that the names are different: {"HB_F14_EXT_PHOENIXRAILS", 0 ,"HB_F14_EXT_PHOENIXPYLONS", false}; {"HB_F14_EXT_PYLONS", 0 ,"HB_F14_EXT_PYLONS_01", false}; How do you find the right name ?
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