shaz56 Posted April 30, 2019 Posted April 30, 2019 Can someone Please tell me where I should install or place all the MOOSE files. I have watched loads of vids, read doc's on Github but nowhere can I find where to actually put them. My head is fit to burst and my eyes are like i've pulled a seventy two hour poker game. If it's so simple to use why no mention as to where to install, Any pointers would be most welcome whilst I still have some hair. lol:helpsmilie:
A101Wayz Posted May 1, 2019 Posted May 1, 2019 This should tell you everything you need to know: The actual "where" to put the Moose files isn't really important. You just need to remember where you put them when you set up your Lua editor. You will link to the files in the Lua editor, just once, and you should be good to go. The MOOSE runtime (moose.lua) will have to be imported into each mission you create using a "On Mission Start" trigger and a "Do Script File" action. Wayz Out Intel Core i9 9900K | ASUS ROG Strix Z390E Gaming MB | G.Skill Ripjaws V 32gb DDR4-3200 | GeForce RTX 2080 Ti | Samsung 970 EVO Plus NVMe HTC Vive Pro VR | Logitech G x56 HOTAS | Logitech G PRO Pedals
doodenkoff Posted May 1, 2019 Posted May 1, 2019 I know. The die-hards want you to setup the github repository the development environment, and probably a dozen other things by now....when at an absolute minimum, you need the MOOSE.lua file itself, and a text editor that can parse the lua language; Notepad ++ will work. Search around and find the example lua files. They can be edited to fit your needs and without even becoming a hardcore developer you can nearly immediately create more dynamic scenarios. 1 Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
Hardcard Posted May 1, 2019 Posted May 1, 2019 (edited) I mean... :megalol: Edited May 1, 2019 by Hardcard [sIGPIC][/sIGPIC]
shaz56 Posted May 1, 2019 Author Posted May 1, 2019 (edited) @A101Wayz @doodenkoff Thanks very much for your help guys, really appreciated. @Hardcard thanks for the pm, I will be using LDT as you advised because of the 'intellisense' features. Edited May 2, 2019 by shaz56
Habu_69 Posted May 1, 2019 Posted May 1, 2019 Sure, Notepad++, or any good text editor, will function adequately to edit .lua scripts. As a very novice script writer; however, I found Lua Development Tools, with the intellisence feature, an extremely helpful aid.
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