TBear Posted May 9, 2019 Posted May 9, 2019 Se io creo una missione WWII da metter su un Server DEDICATO che prevede la presenza di oggetti presenti nell' Asset Pack WWII, può entrarci chi non possiede il suddetto asset? Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217
Viper79 Posted May 9, 2019 Posted May 9, 2019 No :) CASE Antec C5 Constellation series |CPU Ryzen 7 7800X3D | COOLER Corsair iCue Link H150i RGB Elite | MB Asus Tuf Gaming X670E-Plus | RAM 64GB Corsair Vengeance DDR5 6000mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 nVme 990 Pro 1TB / SSD DCS870 Evo 2TB | PSU Antec HCG 850W Gold | SO Win 11 pro 64bit 23h2 | MONITORS LG 27GP850P/27GL850 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech G923 "Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde
TBear Posted May 9, 2019 Author Posted May 9, 2019 Mentre creo la missione come faccio a sapere quali sono gli oggetti che fanno parte dell' Asset pack?...in modo,da evitare di metterli. Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217
Viper79 Posted May 9, 2019 Posted May 9, 2019 Bella domanda, su questo DCS mi ha un pò deluso, non ha una sezione o un tag che faccia capire cosa appartiene a cosa. Diciamo che avendo la preview puoi vedere, oltre agli ovvi mezzi tipo sherman, firefly, panzer o kubelwagen devi vedere cosa metti. Cmq qui https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/ sta una lista degli oggetti inclusi nell'assetts, non so se è esaustiva di tutto, anche se mi sembra di si, almeno per ora. CASE Antec C5 Constellation series |CPU Ryzen 7 7800X3D | COOLER Corsair iCue Link H150i RGB Elite | MB Asus Tuf Gaming X670E-Plus | RAM 64GB Corsair Vengeance DDR5 6000mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 nVme 990 Pro 1TB / SSD DCS870 Evo 2TB | PSU Antec HCG 850W Gold | SO Win 11 pro 64bit 23h2 | MONITORS LG 27GP850P/27GL850 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech G923 "Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde
phant Posted May 9, 2019 Posted May 9, 2019 https://www.digitalcombatsimulator.com/en/shop/modules/wwii_assets_pack/ Bye Phant
Shahdoh Posted May 9, 2019 Posted May 9, 2019 (edited) (Sorry this is in English) The Mission editor "View Unit List" option will show every unit and on the right side, which module it came from. If blank, it is an item not requiring any specific module to be able to join in Multi-Player. If NOT blank, the client will need that module in order to be able to join. And I may have misunderstood the original question, the dedicated server does not need any of the modules to run the mission. Good luck with your mission building! Google Translate: L'opzione "Visualizza elenco unità" dell'editor di missioni mostrerà ogni unità e sul lato destro, da quale modulo proviene. Se vuoto, è un elemento che non richiede alcun modulo specifico per poter partecipare a Multi-Player. Se NOT vuoto, il client avrà bisogno di quel modulo per poter partecipare. E forse ho frainteso la domanda originale, il server dedicato non ha bisogno di nessuno dei moduli per eseguire la missione. Buona fortuna per la tua missione! Edited May 9, 2019 by Shahdoh
Viper79 Posted May 9, 2019 Posted May 9, 2019 Thanks Shahdoh, i never had noticed! CASE Antec C5 Constellation series |CPU Ryzen 7 7800X3D | COOLER Corsair iCue Link H150i RGB Elite | MB Asus Tuf Gaming X670E-Plus | RAM 64GB Corsair Vengeance DDR5 6000mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 nVme 990 Pro 1TB / SSD DCS870 Evo 2TB | PSU Antec HCG 850W Gold | SO Win 11 pro 64bit 23h2 | MONITORS LG 27GP850P/27GL850 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech G923 "Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde
TBear Posted May 9, 2019 Author Posted May 9, 2019 (edited) (Sorry this is in English) The Mission editor "View Unit List" option will show every unit and on the right side, which module it came from. If blank, it is an item not requiring any specific module to be able to join in Multi-Player. If NOT blank, the client will need that module in order to be able to join. And I may have misunderstood the original question, the dedicated server does not need any of the modules to run the mission. Good luck with your mission building! Google Translate: L'opzione "Visualizza elenco unità" dell'editor di missioni mostrerà ogni unità e sul lato destro, da quale modulo proviene. Se vuoto, è un elemento che non richiede alcun modulo specifico per poter partecipare a Multi-Player. Se NOT vuoto, il client avrà bisogno di quel modulo per poter partecipare. E forse ho frainteso la domanda originale, il server dedicato non ha bisogno di nessuno dei moduli per eseguire la missione. Buona fortuna per la tua missione! Thank U very much for the answer:thumbup: But can a client join a dedicated server running a mission made with the use of Asset Pack ? Edited May 9, 2019 by TBear Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217
Shahdoh Posted May 10, 2019 Posted May 10, 2019 Thank U very much for the answer:thumbup: But can a client join a dedicated server running a mission made with the use of Asset Pack ? Sorry, just noticed the question there. If the mission has Asset Pack units, the client has to have the Asset Pack to join the mission. The asset pack is more like a map than aircraft modules. With aircraft modules there is a CORE MODS folder that contains the information of the unit for everyone to see, whether they own the module or not. With Maps and the Asset Pack, there is no CORE for everyone to see. So, you must own them to be able to use/see them.
TBear Posted May 10, 2019 Author Posted May 10, 2019 Sorry, just noticed the question there. If the mission has Asset Pack units, the client has to have the Asset Pack to join the mission. The asset pack is more like a map than aircraft modules. With aircraft modules there is a CORE MODS folder that contains the information of the unit for everyone to see, whether they own the module or not. With Maps and the Asset Pack, there is no CORE for everyone to see. So, you must own them to be able to use/see them. Thanks for your answer. :thumbup: Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217
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