metzger Posted May 12, 2019 Posted May 12, 2019 Currently, if you place a group of Personnel on the ground without any waypoints, they will remain like statues in the open. Would be great if you can give them a generic task such as "defend FARP Madrid" place them near FARP Madrid and they to act accordingly a.k.a move in to cover, re-locate based on where they got attacked from etc.. Move around the vicinity of the objective so to make your life harder. Above it is just an example but it is valid for all Ground units not just personnel. [sIGPIC][/sIGPIC]
Harlikwin Posted May 13, 2019 Posted May 13, 2019 I'd love to see a dynamic "battle area. with blue and red units generated at "spawn" depots/areas/bases that start crawling toward the frontline to reinforce it or to concentration points for a breakthrough on the road network. SAMs that deploy to cover them. AI Aircraft that intercept blue air. AI Aircraft that target blue forces crawling to the frontline. AI ground units that launch pincer attacks and cut off units calling desperately for CAS so they can advance to the rear! Supply depots that can be hit which reduces spawn rates, infrastructure like bridges that can be hit to slow down those units, HQ units that can be hit to slow down advances, infrastructure targets that reduce fuel and weapons supply. AND I want this on MP servers. :) Simple right? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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