discwalker Posted June 1, 2019 Posted June 1, 2019 In all of the examples the carrier sailing with 20 km/h. Unwanted "reverse gear" in a 22MB, long, 2 planes track: The MP tracks recorded as client on a localhost dedicated server. The attached mission is not dangerous in single player. (DCS 2.5.4.30386)deck_sliding_in_turn-20190601-195717.trkdeck_sliding_in_turn-20190601-200301.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
bainsy Posted June 2, 2019 Posted June 2, 2019 I believe @Nineline said that this is not a DCS bug and is caused by using 3rd party modules.
discwalker Posted June 2, 2019 Author Posted June 2, 2019 The netcode is not enough first party? Or Su-33? Or Kuznetsov? GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
discwalker Posted June 11, 2019 Author Posted June 11, 2019 Yes the same happening on the deck of the CVN-74 during turn in MP GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
S D Posted June 11, 2019 Posted June 11, 2019 (edited) There have been many threads created about this. It was finally acknowledged a couple of months ago, but we have heard nothing on the matter since. The threads relating to this, have been closed and thus buried in back pages. Here is the thread where it was acknowledged. https://forums.eagle.ru/showthread.php?t=234990 Edited June 11, 2019 by Shadow.D.
discwalker Posted June 11, 2019 Author Posted June 11, 2019 @Shadow.D. This is a similar but different bug. Not occuring in single player only in multiplayer when the carrier making a turn. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
S D Posted June 12, 2019 Posted June 12, 2019 Negative it is the same bug, please check the whole thread. It's all related, all airframes slide to some extent on ships. The ships maneuvering just exaggerates the behaviour.
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