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Posted

One of my squadron mates, who is an engineer, is whipping up a button box. Watching him work on the thing got me wondering, what kind of adaptive equipment would make DCS more fun for differently-abled people? I work with wounded vets and have come to see how thinking outside the box has its benefits...

 

For example, it's easy enough to work around rudders and toe brakes but not so easy to work around the keyboard and those little tiny HOTAS buttons, ya know? Like, consider a radical re-conceptualization of the throttle. Think about a BMW iDrive selector on a slider. Forward and back for throttle, twist and press for keystrokes. Something like that.

 

I dunno. Curious what ideas people have.

Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder

Posted

I run a design, prototype, and fabrication service. It's small beans right now, but I'd love to help!

 

 

I use Solidworks, and a Form 1+ to make my mold masters. I've got some experience in creating silicone molds, which can make all kinds of organic shapes with a range of very useful materials.

 

 

I, too, am a vet, although my only disability is an inability to stop playing with all these toys!

Posted

It's hard to put yourself in the position of someone missing a limb or limbs when you are able bodied - I'd love to design gadgets to help people enjoy flight sims, but I wouldn't know where to start without some sort of design briefing.

 

Funnily enough one idea I have tucked away are non-HOTAS controls for VR users - my girlfriend is a support worker for blind people so I can get some basic ideas from her.

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PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor

Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe

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