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Posted

Any MOD in mission run on dedicated server software currently causes some airframes to, I suppose, de-synch is the best word, over time.

 

These would be...

 

1) Ka50 (hot or cold spawn) right engine vibrating then catching fire

2) F18C right engine not reaching minimum idle speed on spawn

3) Mi8 Left engine vibration warning light then failure

4) UH1H co-pilot and RH gunner dead on spawn

 

and normally appearing 20 -30 minutes after start.

 

MODs used 476th range targets, DIMs FARP objects, civil objects etc... even just one object present will cause the 'de-synch'

 

Of course, I realise that MOD induced issues are not bugs nor would I waste EDs time looking a fix, BUT has anyone else came across these issues or are happily running object MODs with the above airframes?

 

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Posted (edited)

Hey Gizzy, unfortunately my best advice is to take the slog through the 229th pack and remove any and all objects that no longer have a working 3D model. We at the 355th were having major major stability issues until I removed all non-functional mods from our own pack, even though they weren't in the mission. What's even weirder, is even though none of our mods have anything to do with the KA-50, the cannon was completely borked and firing in the wrong place.

 

I've pruned our own mod package down and our group was able to get through a complex op without any conspicuous crashes to desktop this past Sunday; didn't see any of my guys dropping out either and it had been a hot mess the previous two weeks. The things that really seemed to be problematic were broken ships. If it's helpful here's a list of the extra units and aircraft we're running that didn't crap the bed on us:

 

 

Flyable/AI Aircraft:

VSN Eurofighter

VSN F-22

VSN E-2D (this will replace the Yak-40 as our heavy. May also work with LotATC to have a human pilot/controller team)

VSN F-104

VSN UFO

Martian Flyer (War of the Worlds pack)

JASDF F-2

Community A-4

Su-7

Su-57

 

 

AI Aircraft:

B-29

Tu-4

Japanese Raiden

Civil Aircraft Mod featuring numerous Boeing/Airbus/Douglas aircraft

 

Ground units/objects

 

Upuat's hospital (Gizzy update, all other upuat objects not working. pending update from author)

US Navy Equipment

BFVG Harrier pack with nonfunctional items removed

Scud launcher

Ze Dims' New Static Pack

BFVG Pack 2 with nonfunctional items removed

Nam pack truck only

Martian Tripod (war of the worlds pack)

Insurgent 4x4

Technical/Kamikaze (Ze Dims' static pack)

Civilian/Crew Bus

Floating Sailors/Life rafts with nonfunctional items removed

French Pack

Civil Objects Pack

VPC Object Pack updated for 2.5.5

476 Range Targets updated for 2.5.5

Armed Aircraft Warning Sign

 

Structures

 

Nam pack bamboo village construction set

Middle East Historic Sites

Middle East Buildings

Middle East Arabic Cities

Ze Dims' Static Pack

Civilian Object Pack Heliports and Hospital

VPC Airfield structures

 

Naval Units

 

Alligator (Tapir) 1171 with & without helipad

Cement ship

Charles du Gaulle carrier

Foch R99 carrier

Fuel Tanker

Oil Rig

Fairmile C Gunboat

Mark V Patrol boat

Osa Class missile boat

Prestes class patrol boat

Shaldag class gunboat

Rigid-hulled inflatable gunboat

Zodiac gun raft

Supertanker

TI Class Africa supertanker

Unarmed vessel

 

 

Edited by feefifofum
Posted

Thanks for the response FeeFi.... No this is not the old EDM's thats the problem ... been there, done that... this is something similar and probably connected.

 

I started with a minimum MODs and after days of testing unfortunately even just 1 object of say the latest 476th pack or 1 object from DIMs pack will cause issues over time with the dedicated software...

 

The last test I had just 3 single containers from the 476th and after an hour of a soak test the huey RH gunner was dead on spawn... I did not even look at the other airframes as from experience with time all those issues will creep in.

 

The crazy thing is that on start all is good... add time, even with no one on the server, and it creeps in...

 

It seems to effect only airframes with 2 engines (F18C, Mi8, Ka50) or the Huey with multi crew.... the RH gunner and co-pilot randomly die and / or the cyclic does not work correctly.

 

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