Gizzy Posted July 4, 2019 Posted July 4, 2019 Any MOD in mission run on dedicated server software currently causes some airframes to, I suppose, de-synch is the best word, over time. These would be... 1) Ka50 (hot or cold spawn) right engine vibrating then catching fire 2) F18C right engine not reaching minimum idle speed on spawn 3) Mi8 Left engine vibration warning light then failure 4) UH1H co-pilot and RH gunner dead on spawn and normally appearing 20 -30 minutes after start. MODs used 476th range targets, DIMs FARP objects, civil objects etc... even just one object present will cause the 'de-synch' Of course, I realise that MOD induced issues are not bugs nor would I waste EDs time looking a fix, BUT has anyone else came across these issues or are happily running object MODs with the above airframes?
feefifofum Posted July 4, 2019 Posted July 4, 2019 (edited) Hey Gizzy, unfortunately my best advice is to take the slog through the 229th pack and remove any and all objects that no longer have a working 3D model. We at the 355th were having major major stability issues until I removed all non-functional mods from our own pack, even though they weren't in the mission. What's even weirder, is even though none of our mods have anything to do with the KA-50, the cannon was completely borked and firing in the wrong place. I've pruned our own mod package down and our group was able to get through a complex op without any conspicuous crashes to desktop this past Sunday; didn't see any of my guys dropping out either and it had been a hot mess the previous two weeks. The things that really seemed to be problematic were broken ships. If it's helpful here's a list of the extra units and aircraft we're running that didn't crap the bed on us: Flyable/AI Aircraft: VSN Eurofighter VSN F-22 VSN E-2D (this will replace the Yak-40 as our heavy. May also work with LotATC to have a human pilot/controller team) VSN F-104 VSN UFO Martian Flyer (War of the Worlds pack) JASDF F-2 Community A-4 Su-7 Su-57 AI Aircraft: B-29 Tu-4 Japanese Raiden Civil Aircraft Mod featuring numerous Boeing/Airbus/Douglas aircraft Ground units/objects Upuat's hospital (Gizzy update, all other upuat objects not working. pending update from author) US Navy Equipment BFVG Harrier pack with nonfunctional items removed Scud launcher Ze Dims' New Static Pack BFVG Pack 2 with nonfunctional items removed Nam pack truck only Martian Tripod (war of the worlds pack) Insurgent 4x4 Technical/Kamikaze (Ze Dims' static pack) Civilian/Crew Bus Floating Sailors/Life rafts with nonfunctional items removed French Pack Civil Objects Pack VPC Object Pack updated for 2.5.5 476 Range Targets updated for 2.5.5 Armed Aircraft Warning Sign Structures Nam pack bamboo village construction set Middle East Historic Sites Middle East Buildings Middle East Arabic Cities Ze Dims' Static Pack Civilian Object Pack Heliports and Hospital VPC Airfield structures Naval Units Alligator (Tapir) 1171 with & without helipad Cement ship Charles du Gaulle carrier Foch R99 carrier Fuel Tanker Oil Rig Fairmile C Gunboat Mark V Patrol boat Osa Class missile boat Prestes class patrol boat Shaldag class gunboat Rigid-hulled inflatable gunboat Zodiac gun raft Supertanker TI Class Africa supertanker Unarmed vessel Edited July 4, 2019 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC
Gizzy Posted July 4, 2019 Author Posted July 4, 2019 Thanks for the response FeeFi.... No this is not the old EDM's thats the problem ... been there, done that... this is something similar and probably connected. I started with a minimum MODs and after days of testing unfortunately even just 1 object of say the latest 476th pack or 1 object from DIMs pack will cause issues over time with the dedicated software... The last test I had just 3 single containers from the 476th and after an hour of a soak test the huey RH gunner was dead on spawn... I did not even look at the other airframes as from experience with time all those issues will creep in. The crazy thing is that on start all is good... add time, even with no one on the server, and it creeps in... It seems to effect only airframes with 2 engines (F18C, Mi8, Ka50) or the Huey with multi crew.... the RH gunner and co-pilot randomly die and / or the cyclic does not work correctly.
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