Extranajero Posted July 10, 2019 Posted July 10, 2019 How do the keybindings work on the radar switch ? the trigger has 3 detents - does that mean four positions ? neutral, detent zero, detent one, detent two ? I'm designing a radar stick and need to know how to work out the switching on the trigger - I won't be using a hat switch or joystick buttons. --------------------------------------------------------- PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe
QuiGon Posted July 10, 2019 Posted July 10, 2019 (edited) The Trigger works like a typical 2 stage trigger, like the one on the Warthog HOTAS stick for example and has a neutral position (T0) and 2 detents (T1, TV). In the Viggen the trigger is used for nav fixes as following: 1st detent (T1): initiates nav fix 2nd detent (TV): executes nav fix To abort a nav fix that you already have initiated by pressing the 1st detent (T1) you will have to release the trigger (T0) instead of pressing the 2nd detent (TV). Edited July 10, 2019 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
SGT Coyle Posted July 10, 2019 Posted July 10, 2019 I believe it's a two stage trigger like the WH. T0->T1->T2 Night Ops in the Harrier IYAOYAS
Extranajero Posted July 10, 2019 Author Posted July 10, 2019 Ok thanks guys. It's clear now. --------------------------------------------------------- PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe
Leadnap Posted July 30, 2019 Posted July 30, 2019 If you don't have a two stage trigger to use, I bound T0, T1, Tv to buttons on my HOTAS and basically think of it as "T1 to enter the mode, Tv to lock, and T0 to cancel" --- AJS37 Viggen, F-16C Viper, Adobe Premier. X56 HOTAS, Ryzen 7, GTX 2070S youtube.com/leadnapgaming
SGT Coyle Posted September 19, 2019 Posted September 19, 2019 For the enthusiastic users of TARGET, a function to spit the two stage trigger. One issue I've always had was how to reliably split the two stage trigger when using TARGET. The problem is that physical trigger is made up of to switches actuated by a cam. Unfortunately when trigger 2 is actuated, trigger 1 is also actuated. That makes doing things like the radar stick tricky to map. I have finally split the triggers. Put this in a .tmc script //Trigger MapKey(&JoystickF18,TG1, EXEC("Trigger();"));// Split Trigger Function Call TG1 MapKeyR(&JoystickF18,TG1, CHAIN( EXEC("ActKey(DX24);"), EXEC("ActKey(DX25);"), EXEC("ActKey(PULSE + KEYON + DX23);") ) );// Simple CHAIN to Release TG1 & TG2 MapKey(&JoystickF18,TG2, EXEC("Trigger2();"));// Split Trigger Function Call TG2 MapKeyR(&JoystickF18,TG2, CHAIN( EXEC("ActKey(DX24);"), EXEC("ActKey(DX25);"), EXEC("ActKey(PULSE + KEYON + DX23);") ) );// Simple CHAIN to Release TG1 & TG2 and this in a .tmh file. Name it whatever you want and "include" it in you script. //************************************************************************************************* //*******___ Viggen ___********** // Trigger Split for Viggen Radar Fix int Trigger1() { if(JoystickF18[TG1]) ActKey(KEYON + DX24); } int Trigger2() { if(JoystickF18[TG2]) ActKey(DX24); ActKey(KEYON + DX25); } Make sure to map radar stick controls in DCS. T0 to DX23 T1 to DX24 T2 to DX25 This has worked a hoot for me. Night Ops in the Harrier IYAOYAS
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