D4n Posted July 26, 2019 Posted July 26, 2019 Please make it only show up in OpenBeta DCS server browser. People now join it in OpenBeta and their game crashes with a C++ runtime error. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
discwalker Posted July 28, 2019 Posted July 28, 2019 Try to run AO missions in offline and you will get runtime error. Highly probable the cause is the scripting in the triggers section, because I deleted all of it and runtime error gone. Do not punish server list for listing same network protocol servers. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
discwalker Posted July 28, 2019 Posted July 28, 2019 One example mission here, successful evading runtime errors is AO mission via deleting all triggers: https://forums.eagle.ru/showpost.php?p=3967159&postcount=33 ([REPORTED]Water Flickering (NOT screen flickering)) GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
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