TheSkipjack95 Posted August 2, 2019 Posted August 2, 2019 See the other forum thread for further discussion. Since a patch or two, the rudder required to takeoff in the Yak 52 has drastically reduced, from about half deflection at the start of the roll, to almost no rudder required on the entire roll. Upon closer inspection, it looks as if the rudder axis has the autorudder feature activated, despite the setting being OFF in the options, and even enforced to OFF in the ME (Rudder input moves on its own during the start of the roll, seems to try to correct any deviation, and then stays slightly to the left afterwards). Bug ? Or modelling of forces alà 109 ?
bbrz Posted August 2, 2019 Posted August 2, 2019 (edited) Interesting observation and for me it's exactly the opposite. Apart from the deflection at the initial takeoff run (with and without auto rudder), the rudder never moves on its own with auto rudder checked and all turns are completely uncoordinated. The rudder stays left of center during flight due to the fixed rudder tab, (didn't notice any difference in rudder application with the trim fully left or right, so the on ground adjustment still seems to be non-functional). If the rudder doesn't move during the flight as you wrote, why do you think that auto rudder is on? If it would work, it would move to keep the turns coordinated. Where in the mission editor can you enable/disable auto rudder? Edited August 2, 2019 by bbrz i7-7700K 4.2GHz, 16GB, GTX 1070
TheSkipjack95 Posted August 8, 2019 Author Posted August 8, 2019 Interesting observation and for me it's exactly the opposite. Apart from the deflection at the initial takeoff run (with and without auto rudder), the rudder never moves on its own with auto rudder checked and all turns are completely uncoordinated. The rudder stays left of center during flight due to the fixed rudder tab, (didn't notice any difference in rudder application with the trim fully left or right, so the on ground adjustment still seems to be non-functional). If the rudder doesn't move during the flight as you wrote, why do you think that auto rudder is on? If it would work, it would move to keep the turns coordinated. Where in the mission editor can you enable/disable auto rudder? During a takeoff roll with slow power application it seems to try to correct the yaw by increasing the rudder input, but it's not really effective and accurate. After taking off it does stay slightly left and doesn't coordinate yeah, so I'm not 100% sure that it's the autorudder, but as far as I know the trim tabs do not work on any of the aircraft that support them. Just seems really bizarre that I was able to takeoff through teamviewer on my laptop with the keyboard and no real difficulty, when a couple patches ago it initially required a healthy bootful of rudder. PS : you can enforce realism settings in the mission options in the ME (if you tick ENFORCE it'll override any user settings for that parameter, and ticking the box right of that sets whether the parameter is on or off).
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