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Posted

Bump.

 

It's not a "it depends" issue. Even in winter you have trees, walls of buildings, steel/concrete bridges or rivers (!) giving out the same amount of heat, considering to the FLIR image, as enemy vehicles or soldiers do. That certainly can't be the intention, not in the real world with this sensor, not in simulated world here aswell.

Posted

That's because IR is a different wavelength of electromagnetic radiation, which works differently than visible light.

 

If you compare simulating visual light to IR, VL is much easier, because it's always immediately on or off, so-to-say. IR lags greatly, depending on the source of heat. Put a cast iron skillet on the stove and heat it up. At first it's cold, until it takes on heat from the stove. Then once you remove it from the stove, it takes time for the heat in the skillet to dissipate into the room.

 

So to simulate IR you need to take into account from where heat is coming and how it dissipates, all at the same time.

 

I don't expect a 100% accurate simulation of IR, but the pure fantasy representation DCS has had until now is simply not acceptable. I'm sure ED can do a lot better.

When you hit the wrong button on take-off

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Posted
I don't expect a 100% accurate simulation of IR, but the pure fantasy representation DCS has had until now is simply not acceptable. I'm sure ED can do a lot better.
Me neither, and yes.
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