Jump to content

Recommended Posts

Posted

hey guys,

 

I just tried to build a suitable carrier environment with lots of AI hornets...

 

 

when doing a refuel/rearm on the carrier planes will not start againg but disappear after the refuel/rearm delay...

anyone having the same issue and/or a solution?

 

 

best regards

crew1.thumb.jpg.02b77f826e9bb7f6f6e90c2d067ff3ae.jpg

crew2.thumb.jpg.97a398b645d2dda5b6113ecac9d0c36c.jpg

Posted

AFAIK AI aircraft do not actually refuel and rearm, they just park. I'm not sure why they are de-spawning. Maybe because it's an aircraft carrier.

 

I guess if you wanted to simulate refueling and rearming and then continuing mission, you could give each AI aircraft a specific parking spot, and then script that when it has reached that spot and shut down that it despawns and a fresh AI aircraft spawns in.

 

Of course that would leave you with other issues, like if the AI were actually your wingmen, the new AI would not, or if there were other scripts triggered by specific AI aircraft, they would have to accept the new AI aircraft was well, so the whole thing could get quit complex.

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...