LastRifleRound Posted August 19, 2019 Posted August 19, 2019 When the PLAN sight changed, DYK sight changed as well. DYK is no longer consent to release, and the sight doesn't appear until very late in the attack. With high dive angle attacks, the sight often doesn't appear from the bottom of the HUD until too close to the target for release. Does anyone know how it's supposed to be used now? Used to be able to see the site in much wider array of altitudes and attitudes.
randomTOTEN Posted September 9, 2019 Posted September 9, 2019 I think your problems relate to pulling the trigger too early. We obviously differ on this, but I just destroyed all my targets in my practice mission using DYK/ANF (Precision Release). You're right the manual states that it's a CR program. But it also only states the trigger is pulled and held after the "mini wings" are displayed. ("0.5 seconds before latest firing range the firing signal is displayed (wings)"). Thus, you might be doing things out of order. Granted, this only displays the steering order for a couple seconds. Not nearly enough time to follow it, but the bombs land on target, and everything works as per the manual. I also had the pipper sight displayed the entire time from nose below to horizon, pointing at the correct location.
LastRifleRound Posted September 10, 2019 Author Posted September 10, 2019 Right, but it's either CR or it isn't. The whole point of CR is you don't time your trigger pull once your target is set. Before the PLAN sight changes, it worked as consent to release, and the sight would appear as long as you were about 3 deg or more nose down. Now the sight won't appear at all unless very specific parameters are met. I can still hit what I'm aiming at, I find if I get to at least 1300m AGL and keep my target at the top of the HUD, the sight will creep from the bottom and some slight pitch adjustments will get you on target. I'm not saying it's right or wrong, but it was changed when the PLAN sight was changed, and it wasn't documented anywhere how it's supposed to work now and what the changes were. It leads me to believe that the changes may be unintentional. Also, because of this behavior, the moving target method no longer works then turned on via TAKT input. I know it isn't oft used, but it was functioning before.
randomTOTEN Posted September 10, 2019 Posted September 10, 2019 If all 16 bombs are releasing at exact moment of trigger press, than CR is broken. If the computer is properly providing impact intervals, than it is releasing each weapon when it gets with it's release parameters, and the pilot is given consent for release (CR) via trigger press. I never got above 500m AGL to pursue this attack. I don't understand what you're seeing, or why you would need to get that high and place your target in location of the HUD.
LastRifleRound Posted September 10, 2019 Author Posted September 10, 2019 You never go above 500m to dive on a target? Is that normal? Seems like that would be a very shallow dive. What distance do you typically pop up and what dive angle do you use?
randomTOTEN Posted September 10, 2019 Posted September 10, 2019 AAR: I just tried your method and missed my target. Gonna try it again. I see what you're saying about the sight being at the top of the HUD. That's only for the run in.. it's fine once you put on the nose on the target. Yeah this mode is made for a pop-up high angle attack. Look at how it's depicted in the manual. Keep this jet low and fast. I time my pop-up to give me about a 30 degree dive to the target when I roll out just above safety height, unsafe, trigger when pipper on target. I realized in my last attempt I was supposed to pull up at trigger press.. that's what the manual depicts and steering order commands. CR is working just fine.. CK37 provided intervals despite my miss. Trying again.
LastRifleRound Posted September 10, 2019 Author Posted September 10, 2019 When I say put the target at the top of the HUD, I mean when you are diving, the sight will disappear entirely. Keep the target towards the top of the HUD anyway. As you get closer, the sight will appear from the bottom and creep up the HUD. Maneuver the sight on target, hold the trigger, and make sure to keep the pipper at the beginning of the desired string (this is a bug, it should be the center, but the pipper in DYK indicates the beginning of the string). When the wings appear, pull up 4G. You'll roughly follow the steering order if you do this and you should get the interval you selected. Again, not sure if this is how it's supposed to be done. I'm not sure how you're achieving a 30 degree dive angle at only 500m AGL. Seems like you'd have a half-second before you were in the frag pattern diving that steep that low.
randomTOTEN Posted September 10, 2019 Posted September 10, 2019 AAR2, As you get closer, the sight will appear from the bottom and creep up the HUD.Yeah I just had that happen. It's pilot error. It means we're too far from the target or the attack is too shallow. I started the pop up up too early. Trigger at firing order "wings" tried to follow steering order, got error bars, and CK37 did not respect my interval setting. I think I pulled to many G's or I was below safety height. All bombs dropped nearly simultaneously. Result: Total destruction of target :D Seems like you'd have a half-secondJust a couple seconds between UNSAFE and FALLD LAST! That's all it is...
LastRifleRound Posted September 10, 2019 Author Posted September 10, 2019 Sounds like at the moment of release you had some slight negative g to hold the pipper on target or started your pull up too late. It is pretty cool watching 16 500lb bombs land on an area the size of a postage stamp! I will try starting my dive much later and lower. Chuck's guide shows a dive at 700m with the pop up starting about 7km from the target. Doesn't show the resulting angle but it's probably around 25-30 degrees. That profile worked before the sight change updates.
randomTOTEN Posted September 10, 2019 Posted September 10, 2019 AAR3, Yeah that's not nearly an aggressive a pull up as I thought it was. Intervals worked... are you sure about that impact point bug? My target was right in the middle of my salvo... exactly in the middle. 2nd time target completely destroyed. When you do it check out the QFE at which the sight becomes usable on the HUD.. looks like around 300-500M... maybe relates to safety height? Not much point going higher when all you do is present an easier target to your enemy waiting for a usable firing solution.
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