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Posted (edited)

Have shell positions been removed from the F10 map?

I found it usefull for planning Naval missions.

 

 

OK. Found it.

 

 

"F10 map view will not show a small caliber shells".

Pity.

Removing 20mm OK, but 3/4/5/6 inch shells, are hardly small calibre.

 

 

I've now lost the ability to see how small changes in the mission editor, affect the outcome in the battle and the reason why it's doing it.

 

 

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Edited by Holbeach
ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals.


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Posted

2 questions.

 

 

Why was it removed?

 

 

How do I get it back?

 

 

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ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals.


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Posted (edited)

This is my mission.

 

 

9 ships are escaping through a narrow channel, The Russians are trying to stop them getting away.

 

 

 

It was made for this reason.

To find out what does what to what on the ocean, centred around the Harrier and HMS Hermes.

 

 

16 Su 25/T/Tm. attack from the NE with short, medium and LR anti ship missiles, timed to arrive at the fleet at the same time, to overwhelm the defences.

2 ships attack from the SE.

I only give the ai advice. Nothing is scripted or triggered.

The outcome of this attack changes every time its run and will determin the rest of the mission.

8 Harriers will attack known artillery positions with Mavs and mk 82.

It is my job to assess the situation after the air attack, with a Harrier loaded with Mavs on the Hermes.

Shore batteries will timed pop up.

Tanks are arriving from the NW. If the fleet maintains 25kts, attack them.

If the fleet is reduced to 7kts, attack the nearby artillery, or if the Harriers do a bad job, sort it.

 

I change everything regularly. Tiny adjustments can have a dramatic effect, (the butterfly wing effect).

The only way I can assess what's happening, is by watching the artillery tracers, to see who is shooting at who and when and adjust things accordingly.

 

 

I jump from ME to F10 hundreds of times to see what happens and then adjust things as required.

 

 

 

So, why have the artillery tracers been removed from F10?

 

 

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Edited by Holbeach
ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals.


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Posted

Small calibers, tank, artillery ammo were not in the Sim as official feature. Maybe they were testing to see how go in performance. See on map every single round is a killer performance for a heavy and busy mission.

 

I rather will implement something like change the unit color to Yellow color, then you know this unit is shooting.

[sIGPIC][/sIGPIC]

Posted

Labels on the traces, were the big frame killer, especially on rotary AAA from ships. So turn labels off in F 10 and the problem is solved.

I can't see any difference in frame rate after removing dots from the map.

Removing small calibre, I can live with, but removing shells, especially from ships, is a real pain. A button would solve this and suit everybody.

 

 

I don't want scripted, I want dynamic and knowing what's happening with the ai is essential.

A firing colour would be better than nothing, but it wouldn't show you where it's all going.

Thanks for the reply.

 

 

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ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals.


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