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ED - Please support Depth Buffering for Oculus


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Posted (edited)

I certainly have no idea on what all would be involved in doing so, I would so like it if DCS supported Depth Buffering for the Oculus Rift/Rift S. Many other games do and it provides a very

nice feature for the Rift software - Dash pullout panels.

 

What this does: Allows one to display their Oculus Dash Belt from within the game itself. And by having this displayed, one can pick a running program to insert into the headset display whilst in the game. For instance a GPU monitoring tool like Precision X1, or say a PDF file to have easily accessible from within the cockpit when desired. Or even a video tutorial for that plane you are in. Plus those panels can easily be resized or moved anywhere from within the headset display. When not using a panel, just minimize to the Oculus Dash belt and if needed again just open it up again from the belt.

 

Now that does mean the Dash Belt is always displayed, it can be moved a little up/down/forward/back. In another sim, I move it down toward the floor in the cockpit so it is not so in my face.

 

And best of all, I see no noticeable hit in performance with my Rift S when using this Oculus feature. There is a slight annoyance with it however, currently when using the Dash from within a game it seems to give a tint to the game, like lowering gamma. Hopefully that will be improved with future updates.

 

Anyway I just wanted to express my desire for this feature. Perhaps not worth the effort just for Oculus users, I don't have any idea how much effort would be required to add depth buffering to the sim. I sure would like to see it someday though.

Edited by dburne

Don B

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