stgchamby Posted September 6, 2019 Posted September 6, 2019 I have been working on low level bombing and have come across a problem with getting the snake eyes on target. My Settings: Mode: CCIP MFUZE: Nose EFUZE: INST Drag: RET QTY: 10 MULT: 1 INT: 320 ft This should give me 1 bomb every 320' for 3200'. I am using the abandoned X airfield on the Caucasus map. I make my approach at 500' and 500kts. When the + of the BFL crosses the threshold of the runway, I pickle the bombs for 10 pulses. When I pull up and out to watch the bombs hit, five of the ten start to impact 1600' before the threshold and the rest hit the remaining 1600' after the threshold. Is anyone else having this problem or I am doing something wrong? ANON6-4 | Chamby
Svend_Dellepude Posted September 6, 2019 Posted September 6, 2019 The distance will be 2880' with 10 bombs. You only have 9 intervals of 320', not 10. And yes, pipper marks the center of your selected ripple. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
stgchamby Posted September 6, 2019 Author Posted September 6, 2019 And yes, pipper marks the center of your selected ripple. Thanks for the response Svend but page 136 contradicts what you are saying. The bombs should impact where the pipper pulses not the center of all ten. This seems to be a new thing as the bombs did not drop this way a few months ago when I was dropping them in BUDDY SPIKE. Even when you look at the YT vids from a few months ago, the bombs ripple and impact where the pipper pulses. Just want to know if others are seeing this before I put it under bug report.
Svend_Dellepude Posted September 6, 2019 Posted September 6, 2019 Behavior was changed recently. AFAIK this is how it should be. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
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