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Posted

Is it possible for an object to start out a little larger than it should be and then, as you get closer to it, shrink to it's scale size? Isn't that the same principal as the LOD's for an object such as a plane, only in reverse?

 

 

I am just wondering about how a developer could go about making a model of an LSO, standing on the aft end of the carrier deck in front of a big wind screen/background to make him easier to see, with his arms spread out and paddles in hand to give the player some meaningful signals while trying to land. Would it be possible to make it so that the LSO would be a little larger than scale so you could see him from a couple hundred meters out, and as you get closer, he continually shrinks to his normal scale?

[sIGPIC][/sIGPIC]

  • 2 weeks later...
Posted

Yes please. Can't play the game right now as I don't use a monitor from 2003 :(

Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals

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