Eagle7907 Posted October 4, 2019 Posted October 4, 2019 I've noticed the CBUs set with their burst altitude of 500 is a bit flawed with certain release parameters. I've linked a track to show what I'm talking about. As you watch, when I designated using CCIP and the tick mark showing the pipper is outside HUD FOV, the bomb falls, separates, but the skeets parachute into the ground. But..... If I release when the tick mark is not present, and the pipper is within HUD FOV, the skeets do have a split second time to deploy. I also noticed that when ripple more than 1 bomb, the burst doesn't seem to be at the same altitude. When watching, you'll see one bomb separates, and can see the skeet try to deploy, but the other is going much faster and disappears into the ground. This was all recorded from Cold Start, Caucasus map. https://www.dropbox.com/s/uyqo2n1ddwn83tz/f16cbu97cold.trk?dl=0 Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
ED Team BIGNEWY Posted October 4, 2019 ED Team Posted October 4, 2019 Hello this is reported to the dev team thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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