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I've noticed the CBUs set with their burst altitude of 500 is a bit flawed with certain release parameters. I've linked a track to show what I'm talking about.

 

 

 

As you watch, when I designated using CCIP and the tick mark showing the pipper is outside HUD FOV, the bomb falls, separates, but the skeets parachute into the ground.

 

 

But..... If I release when the tick mark is not present, and the pipper is within HUD FOV, the skeets do have a split second time to deploy. I also noticed that when ripple more than 1 bomb, the burst doesn't seem to be at the same altitude. When watching, you'll see one bomb separates, and can see the skeet try to deploy, but the other is going much faster and disappears into the ground.

 

 

This was all recorded from Cold Start, Caucasus map.

 

 

https://www.dropbox.com/s/uyqo2n1ddwn83tz/f16cbu97cold.trk?dl=0

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