NorgeNate Posted October 5, 2019 Posted October 5, 2019 Could we get some proper taxi bounce? The nose bounce on this release is super stiff. I would slow it down by at least 50% and also extend and increase the deflection. It's not uncommon for the nose to bounce a good 3+ times when the brakes are applied. Also, on landing it's quite common to bounce the landing. Even with experienced pilots. In other words, try to make the aircraft more "organic" when taxing, take off and landing. Think "squishy".:thumbup:Keep up the great work people. Cheers! System Specs: Virpil WarBRD Base, Virpil Mongoose T-50CM stick w/Virpil desk mount, Thrustmaster Warthog HOTAS w/Virpil desk mount, MFG Crosswind RP, TrackIR 5, Stream Deck 32, Windows 11 Home 64-bit, AMD Ryzen 7 3700X, 32GB DDR4 3600, Asus X570 TUF Gaming Pro WiFi MoBo, XFX RX 6800 XT Merc 319, 2x Samsung 850 EVO 500GB SSD, 1TB Toshiba HDD 7200rpm, 2TB WD Blue HDD 5400rpm, 1TB WD Black 750 NVMe M.2 SSD, No Optical drive, Onboard Audio + Avid Eleven Rack Audio Interface.
bkthunder Posted October 5, 2019 Posted October 5, 2019 +1 The Viper is really squirrelly on the ground, in any video you can see the nose pitching up and down very visibly when taxiing, and most f-16 landings include some small bouncing. You literally have to fly the airplane until all 3 wheels are on the runway. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
Agg Posted October 5, 2019 Posted October 5, 2019 Yeah, I've noticed this too. I'm sure it's something that will be added later though, like the wings flexing while taxing.
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