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Aircraft movement on ground when giving horizontal input


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Posted (edited)

In real life, when giving maximum pitch stick inputs the nose of the aircraft moves quite a bit (you also feel and see this from inside the cockpit), due to the moment of inertia from the large horizontals. This effect enhances when giving inputs in a certain resonance rithme :P

 

Will this effect be implemented at some point?

 

I know it's not a big thing, but I think this would greatly add to a feeling of realism (especially in vr). Right now the aircraft feels like it's on jacks when doing this.

Edited by sirrah

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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