sirrah Posted October 12, 2019 Posted October 12, 2019 (edited) Wouldn't the ant.elev. control axis wheel work much more intuitive as follows: Rotate to maximum clockwise = move ant.elev. full down Rotate to maximum counterclockwise = ant.elev. full up Ant.elev. axis wheel centered = ant.elev. center The way it works now (and I assume irl), I don't see the purpose or value of an axis control. A single up and down button would suffice imo. The rate of increment could easily be increase by holding the button up or down. Can anyone explain to me why they chose for this way of controlling ant.elev.? There must be a good reason for it I suppose Edit: Saw too late that there are already multiple threads about this subject. I'm not good at forum search apparently. @mod: thread may be deleted Edited October 12, 2019 by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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