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to use multiple skins first give a name to the material you used for skinnig your plane for example "fuselage"

then create a file named yourplanename.skins in your shapes folder

in this file put that :

 

 

 

 

models

{

lod = {"yourplanelomfile", 1000000};

collision = "yourplanecollisionfile";

}

 

argument

{

argument = 70;

 

skin

{

value = 0.0;<== First skin

material = {"your material name", "Standart", "skinfile1.bmp"};

}

 

skin

{

value = 0.1; <== second skin

material = {"your material name", "Standart", "skinfile2.bmp"};

}

}

 

This is original explaination given by Icemaker on http://www.lockon-models.com

 

Good luck and there are some examples in Bazar\world\shapes

Erwan "Airone", JetESons Team Member

AlphaJet Lover

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