m0j0NL Posted November 22, 2019 Share Posted November 22, 2019 (edited) Hey Folks, Taking a break from the F-16 and after making the Dutch A-10 skin I for the first time ever found out that theres a buncha fictional skins included with the A-10 (Duh..yeah i know). So i`ve been taking these and converting them to Aggressors (for myself, but if the interest is there i`ll release `m) One of the skins still shows the default serial number on its nose, and i cant seem to get rid of it.. the lua only lists the skin files, no references to any serial number file but no clue how to get if off the skin. Anyone have any ideas?: And here are two that are almost done: Edited November 22, 2019 by m0j0NL My skins: https://tiny.cc/m0j0NL [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DonJosh Posted November 22, 2019 Share Posted November 22, 2019 maybe download a A-10 skinpack and check out how other skinners set ther description.lua Link to comment Share on other sites More sharing options...
m0j0NL Posted November 22, 2019 Author Share Posted November 22, 2019 Yup, i see it now, these lines have to be added: {"A-10_Number", 0 ,"empty",true}; {"A-10_Number_Noze_F", 0 ,"empty",true}; {"A-10_Number_Noze_T", 0 ,"empty",true}; {"A-10_Number_Wheel", 0 ,"empty",true}; My skins: https://tiny.cc/m0j0NL [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
freelancer2011 Posted July 24, 2020 Share Posted July 24, 2020 Thanks guys - you just saved me some hassle. :thumbup: Question is, how does this auto-generated number work and would it be beneficial to work with it? As opposed to us just drawing our own one in. If, so, what's the colour code to match its' shade? Thanks! :) Link to comment Share on other sites More sharing options...
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