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Posted (edited)

The camera that follows a launched weapon seems to have it's audio messed up, it's either muffled or audio is completely missing, or it seems to fade down very fast, depending on the situation, but after a few hours of more testing what I think is going on. It only happens if the player launched the weapon while in F1 cockpit view mode, because with exactly the same circumstances except by starting from an F2 or other non-cockpit view mode, the LWT view sounds okay and the sound is the same as with the sister F6 Launched Weapon View (LWV) mode.

 

The tracked object transitional death camera that I call it, seems to be yet another another kind view, this broken audio effect is also carried over to the this "death camera", so when the object, in this case the launched weapon is destroyed, the audio is also broken or completely missing.

 

The tracked object transitional death camera appears to start from a slightly different position/angle from the last view (barely noticable sometimes, few frames) And it usually has an automatic upward motion away from the terrain, and thirdly it automatically switches back to the previous View Mode after a few moments.

 

It appears that LWT isn't applying correct non-cockpit audio cirumstances when it activates from the F1 cockpit view. Because there is sound if the any object producing sound is very close, and it's a different kind of sound, suggesting it's passing through cockpit-sound simulation filters.

 

Also this seems to be a rough translation from Russian. I suggest "Toggle Tracking Launched Weapon" be renamed to "Toggle Launched Weapon Tracking"

 

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted

same issues, with sound going low then back to loud.

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