Rodwil100 Posted November 18, 2004 Posted November 18, 2004 I am experiencing frequent system freezes during game play. Often the freezes will occur during the rollout after an expecially explosive A-10 bomb run, but it has occured just cruising at altitude looking at the scenery. The screen just freezes. Sometimes ctl-alt-del will allow me to shutdown the LOMAC program . . . but often, a hard (read "pull-the-plug") shutdown is the only way the system will recover. I have 1.02 patch and a relitively modern system. Abit IS7 MB/2.8 P4 H/T. 350 watt Enermax P/S. 2 matched Corsair 512mb sticks (that's a gig), memory timing set to default, a TI 4200/64 meg/AGP4x video card. Everything at default clock speeds. DirectX 9c and all drivers updated. The rig has been stable and untouched for over a year. I know the video card is a bit light, but it's hanging in there until the PCI-X cards get better. I just can't run the video sliders full blast. This really feels like a main memory management problem, but it appears it is not my RAM instillation. Memtest86 runs are perfect. Also . . . and for example, all the the other modern, hardware stressing sims work fine. Far Cry. Doom 3, UT2004, BMS's Falcon 4 mod, MS Flight sim 2002 and 2004 all run flawlessly. For all these sims, I have to keep the graphics off the stops or they they slow to a crawl, (that's the old TI 4200 card) but I have never had a lockup with any of these games. Any ideas?
Cromewell Posted November 18, 2004 Posted November 18, 2004 I assume with a 64meg 4200 you are running the game at lowest detail settings? I had a lot of lockups during bombing/strafing runs when I was using a 128meg 4200 at low detail with a few things set to medium.
Kula66 Posted November 18, 2004 Posted November 18, 2004 I use a 4200/64 in a laptop with a1.6PM processor, and most of my settings are high!!! Granted with a fair bit of tweaking ... FPS is 15-20 over land ... works great!!! Over cities its more like 10-15 but hey, I'm happy! Can't handle clouds though!! Can't help with the lock up problem though ... James
Rodwil100 Posted November 19, 2004 Author Posted November 19, 2004 LOMAC pixel shader mod/tweek Thank for the replys. I found a tweek that is supposed cause the program to utalize a more efficient pizel shading scheme. Overall, LOMAC is very demanding on hardware . . . Actually, relitive to modern games, I think it's too demanding. I expect this is because UBI did not have the millions of manhours it probably takes to really make a game like this silky smooth on a moderate machine. (I am still amazed at the smooth action and detailed eye-candy I'm getting from my 4200/64 with UT 2004 and Doom 3.) Try the site at <http://www.fellblade.net/projects.htm>. Download and install the LOMAC pizel shader mod (Custom Shader - ps1.1). I installed the mod and no lockups . . . at least last night. We'll see. This is a great game, but we may have to work out the kinks outselves. All in all, hats off to UBI. We flight simmers aren't exactly a mass market and they did a great job . . . probably without a lot of corporate support. Thanks to the LOMAC team!
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