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Mirror image quality with SSAA worse than with MSAA


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Posted (edited)

Another reference:

Spudknocker video

at 5:36

 

A quick analysis using indicates that the mirror rendering is performed to a single sampled render target (1024x1024 at High settings) even when using super sampling.

 

In contrast, when MSAA is enabled, this render target is multisampled.

 

This would explain why the quality is higher in MSAA.

 

When using supersampling, it seems reasonable that the image quality should be higher.

For best quality, one suggestion would be a MSAA target but enable per sample shading, to get the rotated grid sample pattern.

 

Don't know if this also affects rendering of other screens.

Edited by BIGNEWY
fixed youtube
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