_picon Posted December 9, 2019 Posted December 9, 2019 (edited) Another reference: Spudknocker video at 5:36 A quick analysis using indicates that the mirror rendering is performed to a single sampled render target (1024x1024 at High settings) even when using super sampling. In contrast, when MSAA is enabled, this render target is multisampled. This would explain why the quality is higher in MSAA. When using supersampling, it seems reasonable that the image quality should be higher. For best quality, one suggestion would be a MSAA target but enable per sample shading, to get the rotated grid sample pattern. Don't know if this also affects rendering of other screens. Edited December 10, 2019 by BIGNEWY fixed youtube
ED Team BIGNEWY Posted December 10, 2019 ED Team Posted December 10, 2019 Hi _picon welcome to the forum, we are aware and looking into some mirror issues currently Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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