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Making AI do a specific set of maneuvers as a reaction to a threat


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Posted

I'm not too experienced with the ME and I'd like to do the following:

 

AI flying straight and level, unresponsive. Once he is fired upon, he performs a level 180 turn (or split S, does not matter much) and attempts to run away in afterburners.

 

I tried the aerobatic settings a bit but the split S seemed to be a bit unreliable at low altitudes and couldn't find a way to time it either.

 

Anyone around who knows how to do something like this? :)

Posted
The aerobatic maneuvers are as close as you can get to forcing something that specific for AI as far as I know. DCS doesn't really have a lot of features for making "cut scene" type scenarios like that.

 

Do you know how to do the timing part?

Posted (edited)

You should be able to push the task like any other triggered action, can you not?

So for your example, add the maneuver to triggered actions, then create:

 

1 ONCE (Bandit turns, NO EVENT)

 

MISSILE IN ZONE (AIM-120C, EngagementZone)

 

AI TASK PUSH (Bandit, 1. Perform aerobatics etc. etc.)

 

I haven't done much experimenting with the feature. If a level turn is okay you might just push them to a new waypoint back where they came from as well.

Edited by feefifofum
Posted (edited)

Ok, the missile in zone is a clever idea.. is this something I can do from the ME or I have to script it somewhere? Can you point me somewhere that explains? I haven't done any scripting in DCS.

 

edit: I think I found where to do it.. now need to mess around until it works.

Edited by <Blaze>
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