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Posted

They are the same in terms of being a "wrapper" for the scripting engine, but the differences are encapsulated in terms of what is provided and how each goes about it. Technically they are all capable of doing the exact same things because they are all dependent on the scripting engine to do everything in game. It is just more of a question of what is doing the work.

 

I've only ever used mist, mostly because I helped create it and it is what I know. I can only speak in vague terms for ATME and moose because I've only briefly looked at them and occasionally read posts on how people do stuff within them. What I know of those scripts though is that they are focused on object oriented programming approaches to do things. Whereas of the three, mist is the most bare-bones in terms of what is in it and how much stuff it does in the background. For instance moose and atme have cargo stuff built in, but for mist you can download and use CTLD which uses mist to do cargo stuff.

 

As a very simple generalization of the differences when trying to do the same thing. With mist it is going to be used in conjunction with the native scripting engine functions and even triggers. Where-as with moose people will just use moose calls and rely entirely on it to interact with the native scripting engine functions.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Thank you very much to have taken the time to explain it. That clarifies things for me. Is Mist in the final version, i only find one from 2016.

Posted

Hi,

 

I'm agree with Grimes. It depend of what you want to do.

 

Mist is low level, because it was the first one. Moose and ATME have different approach to users, ATME is more modular in my point of view.

 

I'm the author of ATME, and the V1.47 have some problems corrected in a new version actually in test.

 

If you want informations do not hesitate.

Sunski

Posted
Is Mist in the final version, i only find one from 2016.

 

Sort of. I go in and fix things occasionally. If I ever add anything it is more of a by-product of working on something else and deciding to add that feature to mist than it is coming up with new ideas and functionality specifically for mist.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

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