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Posted

When flying formation you don't have time to check if the button press to activate the smoke was good enough and did not bounce or such and if the smoke is really on, especially since there is no indicator and you can't see the smoke in the mirrors or such. :helpsmilie:

 

 

 

I therefore propose an addictional control that would be used with a switch: If pressed the smoke is on and if released the smoke is off. :thumbup:

 

 

 

That way we could be sure that one does not ruin a display. :doh:

Posted
When flying formation you don't have time to check if the button press to activate the smoke was good enough and did not bounce or such and if the smoke is really on, especially since there is no indicator and you can't see the smoke in the mirrors or such. :helpsmilie:

 

 

 

I therefore propose an addictional control that would be used with a switch: If pressed the smoke is on and if released the smoke is off.

 

 

 

That way we could be sure that one does not ruin a display. :doh:

+1

 

Sent from my Mi A1 using Tapatalk

Ryzen 9 5900x | 32GB DDR4 | RTX 3090 | 32GB RAM 

 

  • 1 month later...
Posted

Add this

 

{	down = cpt_commands.SmokeDevice,	up = cpt_commands.SmokeDevice,	cockpit_device_id = devices.CPT_MECHANICS, value_down = 1.0, value_up = 0.0, name = _('Smoke Device - ON else OFF'),	category = _('General')},

to '..\DCS World{ OpenBets}\Mods\aircraft\FA-18C\Input\FA-18C\joystick\default.lua'.

 

This will work with a physical switch; asserted position = ON, unasserted position = OFF. If you want your switch to work the other way around, just swap the parameters for value_down and value_up.

When you hit the wrong button on take-off

hwl7xqL.gif

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