Irishlad200000 Posted February 5, 2020 Posted February 5, 2020 Hi guys. I know there are some old posts regarding this, however nothing recently. Questions; 1. Which ordnance is the best for destroying runways? What trigger would be relevant to use for this? 2. Is there any way to use a trigger for confirming the destruction of a specific scenery building or bridge etc? Thanks Gary
Gierasimov Posted February 5, 2020 Posted February 5, 2020 (edited) 1. bombs with delayed fuze or anti-runway ordnance; bomb in zone comes to mind as a trigger. 2. Yes, via simple .lua script to check for a static object in the zone do mist.flagFunc.mapobjs_dead_zones{ zones = {'bomb1'}, flag = 50, req_num = 1, } end where trigger zone name is bomb1 (that covers the target building) if a building is destroyed flag 50 is set. You need Mist for this as well https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation Edited February 5, 2020 by Gierasimov need mist Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
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