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Runway Bombing / Destroying Buildings (not statics).


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Posted

Hi guys. I know there are some old posts regarding this, however nothing recently.

 

Questions;

 

1. Which ordnance is the best for destroying runways? What trigger would be relevant to use for this?

 

2. Is there any way to use a trigger for confirming the destruction of a specific scenery building or bridge etc?

 

Thanks

 

Gary

Posted (edited)

1. bombs with delayed fuze or anti-runway ordnance; bomb in zone comes to mind as a trigger.

2. Yes, via simple .lua script to check for a static object in the zone

 

do

mist.flagFunc.mapobjs_dead_zones{

zones = {'bomb1'},

flag = 50,

req_num = 1,

}

end

 

where trigger zone name is bomb1 (that covers the target building) if a building is destroyed flag 50 is set.

 

You need Mist for this as well

 

https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation

Edited by Gierasimov
need mist

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