Jump to content

Hiding, existing module, model geo using alpha textures in Livery descriptuion.lua ??


Recommended Posts

Posted

Is this possible to achieve for any part of an existing module?

 

So far adding alpha in the default texture map does not seem to do anything , tried other channels like 14 for example, but no result.

 

Goal: Civilian Mi-8 Model via Livery (no IR jammer, no dust filters...)

 

Any clue?

 

Thanks!

Posted

I'm guessing you mean the weapon rails. Put this at the bottom of the description.lua after name and countries.

 

custom_args = { [1000] = 1.0, }

Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2

Posted (edited)

Hi Tailhook,

 

Nice try guessing, but as I said , is the IR Jammer and the air intake Dust Filters what I would like to hide from Mi-8 External model.

 

In any case, your advise has put me in the right direction, even more... Thanks to that line in the liveries description.lua, now is finally possible ( seems that it has always been...) to equip the Mi-8 with a Door gunner hiding the hardpoints and the cockpit gunsight !

 

So, thank you very much for your help.

 

I have noticed, after understanding how the custom_args work in the description .lua of the liveries, that some parts of the model can be hidden using this metod.

 

This parts ID number can be check using MV.

 

Sadly the parts of the model that I would like to hide, IR Jammer and Dust Filters, do not have an independent ID assign to them and are part of the ID mess part that contains the main Hull.

 

I will try to request the Devs if they could add to these two parts of the model their unique IDs in any future update of the Mi-8

 

Best

Edited by Grajo
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...