PeneCruz Posted March 11, 2020 Posted March 11, 2020 I've noticed that AI wingmen on a dedicated server won't taxi until the client lead calls ready and is given a clearance to takeoff. The same mission run Single player or hosted on a non dedicated server works fine with AI taxing with the client lead after the taxi instructions are received and the lead starts to taxi. Minor Dedicated Server issue.
ED Team USSR_Rik Posted March 11, 2020 ED Team Posted March 11, 2020 Please attach your mission Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы
PeneCruz Posted March 11, 2020 Author Posted March 11, 2020 Hi Rik Attached a basic 2 ship mission nothing else but the Client and an AI wingman. Kobuleti Tower is loaded on Comm 2 channel 1 Request taxi AI wont taxi until you call ready at the holding point (dedicated server) in Single player AI will taxi once you taxi past him after calling for taxi clearance. ThanksDedi Taxi test.miz
ED Team USSR_Rik Posted March 12, 2020 ED Team Posted March 12, 2020 I don't see any difference between 'dedicated' and 'rendered' server. AI behavior is the same - he starts taxiing after player takeoff. It's correct for multiplayer game. Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы
PeneCruz Posted March 12, 2020 Author Posted March 12, 2020 Thanks for the reply Rik The difference is between Dedicated and hosted MP session. I didn’t set up a stand alone rendered server. Single player or hosted MP behaviour is correct, waiting for the flight lead to takeoff then the AI taxi is not. I gather it has something to do with the client state on entering the slot? I notice if you have engines running (start from parking hot) ATC will clear you for start up on entering the cockpit if the correct comm is preset on dedicated server.
ED Team USSR_Rik Posted March 13, 2020 ED Team Posted March 13, 2020 ... hosted MP session. What means 'hosted session'? 1. Run dedicated server, connect client and play. 2. Run the same mission on server with rendered graphics, connect client and play I got the same AI behavior - it start to taxiing after player takes off. It's correct for MP. Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы
PeneCruz Posted March 14, 2020 Author Posted March 14, 2020 Hi Rik Watch this video and you will see what i mean. two examples of multiplayer the second on a dedicated server. Cheers
White Russsian Posted May 29, 2021 Posted May 29, 2021 @PeneCruz did you ever get a response? I believe this problem still exists.
PeneCruz Posted May 30, 2021 Author Posted May 30, 2021 On 5/29/2021 at 7:20 PM, White Russsian said: @PeneCruz did you ever get a response? I believe this problem still exists. I think it is a desired condition, probably to prevent player Ai conflict. I didn't get a full answer.
Nealius Posted May 30, 2021 Posted May 30, 2021 AI taxi logic should be the same on SP and MP. Sounds like the same issue I'm having here:
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