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Built buttonbox from Xbox controller, undesired axis input


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Posted

Hello, I need some help from someone who knows electronics better than me.

 

I have built a buttonbox from a Xbox controller to be able to use the Oculus button without using the handcontroller since the Xbox button can be used for this.

 

I opened the Xbox controller and soldered in some wires on the buttons I wanted to use in the buttonbox and got that to work exactly as I had planned.

 

However the only problem is that I get a undesired input on button 13 in JoyToKey, that is the left analog trigger. The input is there despite that I see in the Windows controller settings that the Z axis has no input. I have not done anything with the left analog trigger. What input would it send if I would desolder the pots for both analog triggers?

 

This does not affect DCS but is a pain in the *** in Windows since when I want to change screen or speakers it scrolls to the bottom of the list by it self so fast and stays there so I cant do anything.

Is there a way to turn navigation with Xbox controller off in Windows 10 to prevent this?

 

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Posted (edited)
So when you push the oculus button, it triggers the "trigger-axis", if I understand it correctly?
No, the trigger axis always has a microscopic input on it, its so little that it is not visible if I look at the controller settings in Windows for the axis. But in JoyToKey it is marked as if someone always is pressing the trigger

 

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Edited by Fisherman82
Posted

So when I click on the taskbar to change audio output the list scrolls rapidly to the bottom, if I try to scroll up its fighting me to scroll back down so I can only pick the last thing on the list.

 

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Posted

If I would desolder the pot and bridge the right two points where the pots pins where (it had 3) could I then make it send absolutly zero signal?

 

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Posted

You can't make a deadzone for it in the software?

Other than that, desloder seems plausible, haven't taken apart that controller, so sorry for not having anything specific :)

Posted

No I cant because the problem is not in DCS, its in Windows, in scrollable things like the project list where you pick what screen to use. There it scrolls to the bottom. I desoldered the pots, but I still had a input, after some Google i soldered one resistor from the point for the center pin to each of the other points because then I have the same resistance between the center and to either side and that should give no signal according to what I read. And on the old Windows 7 computer I used for testing the inputs stopped and the z axis remained at 50%. However when I connected it to my Windows 10 computer for DCS it still says its got input. After some more Google I think its a universal thing with Windows 10 and Xbox controllers, I would need a driver for a Xbox controller that has not one z axis for the triggers that sits at 50% in neutral position but instead one with one Z and one RZ rotation axis so that 0% is the neutral position. I have seen screenshots of that in the Windows controller settings but I cant find any such driver.

 

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