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Radar Silent for Dogfight was correct in certain situation


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Posted

Suppose a bandit lost sight of you in a merge and you still have sight of him but no radar lock ...you now switch to dogfight mode and give away your position automatically? Wasn't that why the radar needed to stay silent on switching to dogfight mode? On the other hand you are coming to a merge and you have radar lock on the bandit and somehow you manage to maintain that lock and get in a position of advantage where you just want to switch to dogfight mode and use guns...this is where radar should maintain lock through the transition...not how it is now where you switch, and radar is still on but lock is not maintained. If anybody's got some real info on this please chime in, and thanks for taking the time to read.

Posted

Radar tracking during mode transitions is definitely something that needs to be worked on. I assume those are details that come after getting the individual modes working within themselves.

 

How exactly FCR-ACM works I think is some source of confusion/contention/mystery. I think we all know it initialized into 30x20 standby but there seems to be some disagreement if it's possible to return to it, the exact switchology.

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