amalahama Posted April 1, 2020 Posted April 1, 2020 (edited) RUNWAYS ARE INVISIBLE IN RBM MODE Tested in PG. Even at closer distances (10 nm), runways, taxiways, parking slots and roads in general are absolutely invisible to Jeff AG radar. Auxiliary buildings such as hangars, HQ etc are however slightly distinguishable between background noise. PG OIL TANKERS ARE NOT TRACKEABLE IN SEA MODE Again tested in PG. There is no synthetic brick for oil tankers, they are, however, quite visible as raw returns in RBM mode ELEVATION ANTENNA SELECTION IN AG MODE IS PASSED TO AA MODES If antenna elevation in AG mode is tilted and immediately after an AA mode is selected (RWS, TWS etc), same elevation persists. This is not very intuitive and probably an unintended bug Best regards Edited April 1, 2020 by amalahama
foxwxl Posted April 2, 2020 Posted April 2, 2020 The RBM is pretty much depend on ED's API, and the clear picture of an airfield may require DBS(only a concept and place holder in the game) or SAR(Jeff don't have). IMO(maybe wrong), the oil tankers in PG is probablely not an "object" like the one you can put onto the map with mission editor. It's more like a building than a ship in the game . Deka Ironwork Tester Team
Recommended Posts