Jump to content

Recommended Posts

Posted (edited)

RUNWAYS ARE INVISIBLE IN RBM MODE

 

Tested in PG. Even at closer distances (10 nm), runways, taxiways, parking slots and roads in general are absolutely invisible to Jeff AG radar. Auxiliary buildings such as hangars, HQ etc are however slightly distinguishable between background noise.

 

attachment.php?attachmentid=231379&stc=1&d=1585782539

 

PG OIL TANKERS ARE NOT TRACKEABLE IN SEA MODE

 

Again tested in PG. There is no synthetic brick for oil tankers, they are, however, quite visible as raw returns in RBM mode

 

attachment.php?attachmentid=231380&d=1585782538

 

attachment.php?attachmentid=231381&d=1585782538

 

ELEVATION ANTENNA SELECTION IN AG MODE IS PASSED TO AA MODES

 

If antenna elevation in AG mode is tilted and immediately after an AA mode is selected (RWS, TWS etc), same elevation persists. This is not very intuitive and probably an unintended bug

 

Best regards

AG_RADAR_1.thumb.jpg.c07f7e7f883684848e4982b76161d122.jpg

AG_RADAR_2.thumb.jpg.f058ddb5b181de42eacdfbbb431d2626.jpg

AG_RADAR_3.thumb.jpg.dd0a94263d7f8be5c90e5a21652e6972.jpg

Edited by amalahama



Posted

The RBM is pretty much depend on ED's API, and the clear picture of an airfield may require DBS(only a concept and place holder in the game) or SAR(Jeff don't have).

 

IMO(maybe wrong), the oil tankers in PG is probablely not an "object" like the one you can put onto the map with mission editor. It's more like a building than a ship in the game .

Deka Ironwork Tester Team

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...