JayJ Posted January 22, 2023 Posted January 22, 2023 It's a small thing that would make a big change for mission creators
okopanja Posted January 22, 2023 Posted January 22, 2023 this should be easy and welcomed by more serious servers 1
okopanja Posted January 22, 2023 Posted January 22, 2023 Just to make it clear score enables people to: - view composition of enemy force (airframe + pilot) - can indicate if the focus is ground or air mission - can be used by player as battle damage assessment tool (player remembers own score and compares after firing the missile) I really think it is time to add the simple configuration option: this practically costs nothing. 3
SharpeXB Posted January 22, 2023 Posted January 22, 2023 (edited) Disagree. But first of all, this is already possible since I see some servers (DDCS) doing this there must be a way to do it. The problem I see with this is that the scoreboard is an easy way for players to balance the game although the role screen can also be used. So blocking this for that purpose is rather pointless. I’ve gone online once to see a whole matchup of F-16s vs AH-64s. Clearly in that case I can decide to balance out my team of Apaches and select a CAP role. This isn’t a real war, it’s a game. Balance isn’t a thing IRL but getting it all wrong in a game spoils the experience. The scoreboard can serve as a form of IFF where the same aircraft can be on both side’s roster. Again something that very rarely happens in reality. And to the extent that DCS is trying to be a realistic simulation, intelligence about the enemy forces is realistic. Especially in modern scenarios. As a game, feedback about results is just a good thing, the experience is rather dull otherwise. Even DDCS which has the scoreboard hidden then also provides kill messages which sorta defeats the purpose. But getting no feedback is not fun so it’s a catch 22. Blue Flag has an app where you can track this too so there’s no point in hiding results in the game. Fog of war is indeed a thing but lack of feedback ends up being just unrewarding. Edited January 22, 2023 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
JayJ Posted January 22, 2023 Posted January 22, 2023 (edited) 1 hour ago, SharpeXB said: The problem I see with this is that the scoreboard is an easy way for players to balance the game although the role screen can also be used. So blocking this for that purpose is rather pointless. You can hide role slots in the lobby by assigning a password to them in the editor. Quote This isn’t a real war, it’s a game. Balance isn’t a thing IRL but getting it all wrong in a game spoils the experience. The scoreboard can serve as a form of IFF where the same aircraft can be on both side’s roster. Again something that very rarely happens in reality. In my opinion too many people think DCS is all about continuous mass airquake servers. DCS is more than that. We're merely asking for an option so that we, as mission creators can exclude this type of spoiler from the mission. I don't care about the score table being enabled or not elsewhere - it should be up to the host. The form we currently have it in right now is simply limiting. There are some scenarios where it will be harmful for the experience to have the scoreboard enabled. I don't want my clients to frantically check every minute what their opponents are flying and whether or not ther amraam hit the target already. I want them to play the game. Quote feedback about results is just a good thing, the experience is rather dull otherwise Again, the decision should be made by the host. Not enforced by the game limitations (which in this case should be easy to overcome). Thanks for the tip about DDCS though; indeed they found a way to hide the scoreboard contents. I'd rather have it done the easy way though; without scripting. Edited January 22, 2023 by JayJ
JayJ Posted January 22, 2023 Posted January 22, 2023 My bad, the option is already here and it's called 'Allow Players Pool' under 'Advanced' while setting up server.
SharpeXB Posted January 22, 2023 Posted January 22, 2023 (edited) 40 minutes ago, JayJ said: In my opinion too many people think DCS is all about continuous mass airquake servers. DCS is more than that. There are plenty of realistic servers like Blue Flag that still show you the roster. I don’t see how hiding this information is realistic since IRL you’d know this. Not literally every enemy player but It’s not a surprise that the enemy is flying this or that aircraft. I struggle to see how this really affects the gameplay one way or another. I think people just find this appealing. Not being able to see a roster is simply going to lead to vastly unbalanced games. 40 minutes ago, JayJ said: I don't want my clients to frantically check every minute what their opponents are flying and whether or not ther amraam hit the target already. Simple solution. Just suppress the score until the mission finishes and show a results screen like SP. In fact make seeing your score only possible when you’ve landed giving players an incentive to do that. Edited January 22, 2023 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
okopanja Posted January 22, 2023 Posted January 22, 2023 21 minutes ago, JayJ said: My bad, the option is already here and it's called 'Allow Players Pool' under 'Advanced' while setting up server. LOL I will never request the feature before I check I will never request the feature before I check I will never request the feature before I check ... 2 minutes ago, SharpeXB said: I don’t see how hiding this information is realistic since IRL you’d know this. Use case: I remember my score, I fire a missile, some time later a resolve my dilemma if it did hit or he hid behind terrain/notch by looking at score 1
SharpeXB Posted January 22, 2023 Posted January 22, 2023 5 minutes ago, okopanja said: Use case: I remember my score, I fire a missile, some time later a resolve my dilemma if it did hit or he hid behind terrain/notch by looking at score I was referring to the roster, not the score. I could be a good idea to hide the score until you finish the mission. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
SharpeXB Posted January 22, 2023 Posted January 22, 2023 45 minutes ago, JayJ said: In my opinion too many people think DCS is all about continuous mass airquake servers. I prefer realistic or I would say “mission oriented” servers myself (ie Blue Flag and maybe DDCS), they just result in better and more varied action. But there’s little that’s very realistic about MP to begin with. It’s a game. Honestly SP is the only way you can create or play more realistic scenarios. Human players just don’t organize themselves or act realistically at all. So honestly all online gameplay is “air quake” just to varying degrees. So it’s not worth worrying so much about it. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
bies Posted January 24, 2023 Posted January 24, 2023 (edited) A bit different angle: The sheer fact you always magically know if your missile actually hit an enemy aircraft beyond visual range ruins big part of the tactics and makes engagement shallow. The same with i.e. SAM radar. Where is the space for ambiguity, RWR, radar and other sensors interpretation, damage assessment reconnaissance aircrafts etc.? Edited January 24, 2023 by bies 1
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