Sir_Troooper Posted January 5, 2008 Posted January 5, 2008 Maybe it isn't a bug, maybe i need to set something in the graphics.cfg When in top wiew of anything all textures are good: But when i change my view this is what happens: And if i go further: I Hope any1 can help with this. @Mizzy, your artwork is great, i really like it.:smilewink: A.K.A Csocso
Boberro Posted January 5, 2008 Posted January 5, 2008 Maybe try increase Anizotrophic Filtering in nVidia Panel or Catalyst. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Sir_Troooper Posted January 5, 2008 Author Posted January 5, 2008 Thanks, it solved the problem. :doh: A.K.A Csocso
HungaroJET Posted January 6, 2008 Posted January 6, 2008 Thanks, it solved the problem. :doh: What was that ? Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
Boberro Posted January 6, 2008 Posted January 6, 2008 Anizotrophic filtering helps to un-blur textures when you are looking from distance and under angle. It helps very much in game looks and doesn't "eat" so much power. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
RvEYoda Posted January 6, 2008 Posted January 6, 2008 also increase mipmaping quality S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
cristi Posted January 6, 2008 Posted January 6, 2008 have the same prob thx:) [sIGPIC][/sIGPIC] http://silentsharksnavy.com/airwing We wait ya here :pilotfly::weight_lift_2::devil::D
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